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Searched refs:shader_map (Results 1 – 9 of 9) sorted by relevance

/external/deqp-deps/amber/src/
Dexecutor.cc34 const ShaderMap& shader_map, in CompileShaders() argument
47 std::tie(r, data) = sc.Compile(pipeline.get(), &shader_info, shader_map); in CompileShaders()
59 const ShaderMap& shader_map, in Execute() argument
65 Result r = CompileShaders(script, shader_map, options); in Execute()
Dshader_compiler.cc66 const ShaderMap& shader_map) const { in Compile()
73 auto it = shader_map.find(key); in Compile()
74 if (it != shader_map.end()) { in Compile()
Dexecutor.h44 const ShaderMap& shader_map,
Dshader_compiler.h58 const ShaderMap& shader_map) const;
/external/deqp-deps/amber/android_sample/jni/
Damber_script.h33 amber::ShaderMap shader_map; member
Dmain.cc56 r = am.ExecuteWithShaderData(&recipe, amber_options, info.shader_map); in amber_sample_main()
Damber_script.cc92 info.shader_map[id] = shader_content; in LoadAllScriptsFromAsset()
/external/vulkan-validation-layers/layers/
Dgpu_validation.cpp647 …gpu_validation_state->shader_map[shader_state->gpu_validation_shader_id].pipeline = pipeline_state… in GpuPostCallRecordPipelineCreations()
661 …gpu_validation_state->shader_map[shader_state->gpu_validation_shader_id].shader_module = shader_mo… in GpuPostCallRecordPipelineCreations()
662 … gpu_validation_state->shader_map[shader_state->gpu_validation_shader_id].pgm = std::move(code); in GpuPostCallRecordPipelineCreations()
669 …for (auto it = gpu_validation_state->shader_map.begin(); it != gpu_validation_state->shader_map.en… in GpuPreCallRecordDestroyPipeline()
671 it = gpu_validation_state->shader_map.erase(it); in GpuPreCallRecordDestroyPipeline()
1097 auto it = gpu_validation_state->shader_map.find(debug_record[kInstCommonOutShaderId]); in AnalyzeAndReportError()
1098 if (it != gpu_validation_state->shader_map.end()) { in AnalyzeAndReportError()
Dgpu_validation.h80 std::unordered_map<uint32_t, ShaderTracker> shader_map; member