Searched refs:shader_map (Results 1 – 9 of 9) sorted by relevance
/external/deqp-deps/amber/src/ |
D | executor.cc | 34 const ShaderMap& shader_map, in CompileShaders() argument 47 std::tie(r, data) = sc.Compile(pipeline.get(), &shader_info, shader_map); in CompileShaders() 59 const ShaderMap& shader_map, in Execute() argument 65 Result r = CompileShaders(script, shader_map, options); in Execute()
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D | shader_compiler.cc | 66 const ShaderMap& shader_map) const { in Compile() 73 auto it = shader_map.find(key); in Compile() 74 if (it != shader_map.end()) { in Compile()
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D | executor.h | 44 const ShaderMap& shader_map,
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D | shader_compiler.h | 58 const ShaderMap& shader_map) const;
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/external/deqp-deps/amber/android_sample/jni/ |
D | amber_script.h | 33 amber::ShaderMap shader_map; member
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D | main.cc | 56 r = am.ExecuteWithShaderData(&recipe, amber_options, info.shader_map); in amber_sample_main()
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D | amber_script.cc | 92 info.shader_map[id] = shader_content; in LoadAllScriptsFromAsset()
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/external/vulkan-validation-layers/layers/ |
D | gpu_validation.cpp | 647 …gpu_validation_state->shader_map[shader_state->gpu_validation_shader_id].pipeline = pipeline_state… in GpuPostCallRecordPipelineCreations() 661 …gpu_validation_state->shader_map[shader_state->gpu_validation_shader_id].shader_module = shader_mo… in GpuPostCallRecordPipelineCreations() 662 … gpu_validation_state->shader_map[shader_state->gpu_validation_shader_id].pgm = std::move(code); in GpuPostCallRecordPipelineCreations() 669 …for (auto it = gpu_validation_state->shader_map.begin(); it != gpu_validation_state->shader_map.en… in GpuPreCallRecordDestroyPipeline() 671 it = gpu_validation_state->shader_map.erase(it); in GpuPreCallRecordDestroyPipeline() 1097 auto it = gpu_validation_state->shader_map.find(debug_record[kInstCommonOutShaderId]); in AnalyzeAndReportError() 1098 if (it != gpu_validation_state->shader_map.end()) { in AnalyzeAndReportError()
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D | gpu_validation.h | 80 std::unordered_map<uint32_t, ShaderTracker> shader_map; member
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