Searched refs:shader_set_id (Results 1 – 6 of 6) sorted by relevance
180 uint32_t shader_set_id = context() in ToBinary() local183 if (shader_set_id != 0) { in ToBinary()187 binary->push_back(shader_set_id); in ToBinary()
691 const uint32_t shader_set_id = in GetCommonDebugOpcode() local694 if (!opencl_set_id && !shader_set_id) { in GetCommonDebugOpcode()700 if (used_set_id != opencl_set_id && used_set_id != shader_set_id) { in GetCommonDebugOpcode()
179 uint32_t shader_set_id = context() in ToBinary() local182 if (shader_set_id != 0) { in ToBinary()187 binary->push_back(shader_set_id); in ToBinary()
706 const uint32_t shader_set_id = in GetCommonDebugOpcode() local709 if (!opencl_set_id && !shader_set_id) { in GetCommonDebugOpcode()715 if (used_set_id != opencl_set_id && used_set_id != shader_set_id) { in GetCommonDebugOpcode()