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Searched refs:shadersDescPtr (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp2108 const vk::GraphicsPipelineDesc *shadersDescPtr = nullptr; in createGraphicsPipeline() local
2111 glExecutable, &shadersDescPtr, &mCurrentGraphicsPipelineShaders)); in createGraphicsPipeline()
2112 if (shadersDescPtr == nullptr) in createGraphicsPipeline()
2117 &shadersDescPtr, &mCurrentGraphicsPipelineShaders)); in createGraphicsPipeline()
2123 shadersDescPtr, mCurrentGraphicsPipelineShaders); in createGraphicsPipeline()