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Searched refs:shadowInitData (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DResourceManager11.cpp489 GetInitDataFromD3D11<T> *shadowInitData = initData; in allocate() local
490 if (!shadowInitData && mInitializeAllocations) in allocate()
492 shadowInitData = createInitDataIfNeeded<T>(desc); in allocate()
495 HRESULT hr = CreateResource(device, desc, shadowInitData, &resource); in allocate()
498 if (!shadowInitData && mInitializeAllocations) in allocate()