Searched refs:shadowInitData (Results 1 – 1 of 1) sorted by relevance
489 GetInitDataFromD3D11<T> *shadowInitData = initData; in allocate() local490 if (!shadowInitData && mInitializeAllocations) in allocate()492 shadowInitData = createInitDataIfNeeded<T>(desc); in allocate()495 HRESULT hr = CreateResource(device, desc, shadowInitData, &resource); in allocate()498 if (!shadowInitData && mInitializeAllocations) in allocate()