Searched refs:should_use_variable_length_loop (Results 1 – 1 of 1) sorted by relevance
37 static bool should_use_variable_length_loop(const GrShaderCaps& caps) { in should_use_variable_length_loop() function55 bool variableLengthLoop = should_use_variable_length_loop(*args.fShaderCaps); in emitCode()211 if (!should_use_variable_length_loop(shaderCaps)) { in onAddToKey()