Searched refs:simple_shader (Results 1 – 4 of 4) sorted by relevance
446 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()499 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()553 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()605 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()646 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()707 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()850 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()887 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()1302 OpEntryPoint GLCompute %11 "simple_shader" in TEST_F()1338 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()[all …]
444 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()497 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()551 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()603 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()644 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()705 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()848 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()885 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()1300 OpEntryPoint GLCompute %11 "simple_shader" in TEST_F()1336 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()[all …]
599 boolean simple_shader = (shader->info.base.file_count[TGSI_FILE_SAMPLER] == 0 && in generate_fs_loop() local738 if (!(depth_mode & EARLY_DEPTH_TEST) && !simple_shader) in generate_fs_loop()828 !simple_shader && !key->multisample); in generate_fs_loop()842 if (!simple_shader && key->stencil[0].enabled && !key->multisample) in generate_fs_loop()1167 !simple_shader); in generate_fs_loop()