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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp3088 RenderTarget11 *source11 = GetAs<RenderTarget11>(source); in createRenderTargetCopy() local
3092 0, 0, 0, source11->getTexture().get(), in createRenderTargetCopy()
3093 source11->getSubresourceIndex(), nullptr); in createRenderTargetCopy()