Searched refs:spent (Results 1 – 25 of 148) sorted by relevance
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36 // "render_time_avg_no_dequeue" tries to compensate the time spent to wait for a new buffer.40 optional int64 ui_thread_cpu_time = 12; // CPU time spent on UI thread in nanoseconds41 optional int64 rt_thread_cpu_time = 13; // CPU time spent on RenderThread in nanoseconds42 optional int64 hwui_tasks_cpu_time = 14; // CPU time spent on hwuiTask0/1 threads in nanoseconds43 optional int64 skottie_animator_cpu_time = 15; // CPU time spent on SkottieAnimator in ns48 optional int64 total_gpu_time = 17; // GPU time spent to render all content in nanoseconds.
44 // Time spent in user mode.47 // Time spent in user mode (low prio).50 // Time spent in system mode.53 // Time spent in the idle task.56 // Time spent waiting for I/O.59 // Time spent servicing interrupts.62 // Time spent servicing softirqs.
67 slow_start_reason: "Main Thread - Time spent in Runnable state"68 slow_start_reason: "Main Thread - Time spent in interruptible sleep state"69 slow_start_reason: "Main Thread - Time spent in Blocking I/O"
108 slow_start_reason: "Time spent in bindApplication"109 slow_start_reason: "Time spent in view inflation"110 slow_start_reason: "Time spent in ResourcesManager#getResources"
107 slow_start_reason: "Time spent in bindApplication"108 slow_start_reason: "Time spent in view inflation"109 slow_start_reason: "Time spent in ResourcesManager#getResources"
66 slow_start_reason: "Main Thread - Time spent in Runnable state"
72 slow_start_reason: "Time spent in bindApplication"
10 // Percentage of step time that is spent on input.12 // Percentage of step time that is spent on output.16 // Percentage of step time that is spent on compute.71 // The device time spent on collective communications (in ms).77 // The time spent on compiling (in ms).83 // Time spent on demanded file read in microseconds.85 // Time spent on advanced file read in microseconds.87 // Time spent on data preprocessing in microseconds.
42 // the "accumulated" time includes the time spent inside children.49 // doesn't include the time spent inside children.
89 // Amount of time spent on 16-bit computation (in ps).91 // Amount of time spent on 32-bit computation (in ps).
23 // Public metadata associated with the token being spent.26 // The unblinded token to be spent which was blind-signed by Phosphor.28 // The signature for the token to be spent, obtained from Phosphor and
68 // Total time spent in activity manager between the initial intent95 // The total time spent on opening dex files.97 // Total time spent verifying classes during app startup.103 // Time spent running CPU on jit thread pool.106 // Time spent on garbage collection.110 // Time spent in lock contention on the main thread of the process being115 // Time spent in monitor lock contention on the main thread of the120 // Time spent in opening dex files on the main thread of the process124 // Time spent in dlopening .so files on the main thread of the process
8 PURPOSE = "Measure time spent at each CPU Frequency when system is idle."17 This test measures percentage time spent at each CPU frequency level when
125 This can be useful for quantifying where CPU cycles are spent among the hard127 shows that most time was spent processing for eth0 (network interface), which130 Note that the time spent among the "timer" interrupts was low, and usually less
60 This can be useful for quantifying where CPU cycles are spent among the soft62 event counts in /proc/softirqs). The output above shows that most time was spent
36 'Total spin' - total time spent in acquiring the mutex45 'Total hold' - total time spent in holding the mutex
8 as well as userspace slices (i.e. from atrace), the actual time spent running50 For example to get the time spent "runnable" and in "uninterruptible sleep":
91 // Microseconds spent in the individual compilation being reported.94 // Total microseconds spent in (re-)compiling this cluster so far.
183 curl_off_t spent = tvdiff(now, *start)/1000; in progress_meter() local276 time2str(time_spent, spent); in progress_meter()
14 completion. This excludes latency spent queued in the OS.
35 completion. This excludes latency spent queued in the OS.
30 measure how much time is spent in this function.130 time is being spent in matrix multiplications, by the various matrix145 is likely being spent. When one has such a-priori knowledge, it is feasible to
17 * `--batch-timeout` limits the amount of time spent in each batch26 * `--test-timeout` limits the amount of time spent in each test
24 // Total time spent processing scroll updates.
17 hierarchical breakdown of the time spent in the various operations.