Searched refs:splitShader (Results 1 – 1 of 1) sorted by relevance
1994 std::ostringstream splitShader; in init() local1996 splitShader << in init()2001 …splitShader << "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp subpassInpu… in init()2005 …splitShader << "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp subpassInpu… in init()2007 …splitShader << "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp usubpassInp… in init()2009 splitShader << in init()2017 …splitShader << "layout(location = " << attachmentNdx << ") out highp vec2 o_color" << attachmentNd… in init()2019 …splitShader << "layout(location = " << attachmentNdx << ") out highp float o_color" << attachmentN… in init()2022 splitShader << in init()2029 …splitShader << "\thighp float depth" << attachmentNdx << " = subpassLoad(i_depth, int(" << MAX_COL… in init()[all …]