Home
last modified time | relevance | path

Searched refs:stagingDesc (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp4314 D3D11_TEXTURE2D_DESC stagingDesc; in createStagingTexture() local
4315 stagingDesc.Width = size.width; in createStagingTexture()
4316 stagingDesc.Height = size.height; in createStagingTexture()
4317 stagingDesc.MipLevels = 1; in createStagingTexture()
4318 stagingDesc.ArraySize = 1; in createStagingTexture()
4319 stagingDesc.Format = formatSet.texFormat; in createStagingTexture()
4320 stagingDesc.SampleDesc.Count = 1; in createStagingTexture()
4321 stagingDesc.SampleDesc.Quality = 0; in createStagingTexture()
4322 stagingDesc.Usage = D3D11_USAGE_STAGING; in createStagingTexture()
4323 stagingDesc.BindFlags = 0; in createStagingTexture()
[all …]
/external/angle/src/tests/gl_tests/
DD3DTextureTest.cpp1935 CD3D11_TEXTURE2D_DESC stagingDesc = desc; in RunYUVRenderTest() local
1936 stagingDesc.BindFlags = 0; in RunYUVRenderTest()
1937 stagingDesc.Usage = D3D11_USAGE_STAGING; in RunYUVRenderTest()
1938 stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; in RunYUVRenderTest()
1941 SUCCEEDED(mD3D11Device->CreateTexture2D(&stagingDesc, nullptr, &stagingTexture))); in RunYUVRenderTest()
2116 CD3D11_TEXTURE2D_DESC stagingDesc = desc; in RunYUVReadPixelTest() local
2117 stagingDesc.BindFlags = 0; in RunYUVReadPixelTest()
2118 stagingDesc.Usage = D3D11_USAGE_STAGING; in RunYUVReadPixelTest()
2119 stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; in RunYUVReadPixelTest()
2122 SUCCEEDED(mD3D11Device->CreateTexture2D(&stagingDesc, nullptr, &stagingTexture))); in RunYUVReadPixelTest()