Searched refs:stencilBackWriteMask (Results 1 – 6 of 6) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateBaseClass.hpp | 85 const deUint32 stencilBackWriteMask = 0xffffffffu,
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D | vktDynamicStateBaseClass.cpp | 345 const deUint32 stencilBackWriteMask, in setDynamicDepthStencilState() argument 353 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask); in setDynamicDepthStencilState()
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D | vktDynamicStateRSTests.cpp | 430 const deUint32 stencilBackWriteMask = 0xffffffffu, const deUint32 stencilBackReference = 0) in setDynamicDepthStencilState() argument 437 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask); in setDynamicDepthStencilState()
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D | vktDynamicStateDSTests.cpp | 477 const deUint32 stencilBackWriteMask = 0xffffffffu, in setDynamicDepthStencilState() argument 485 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask); in setDynamicDepthStencilState()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.h | 105 void setStencilBackWriteMask(GLuint stencilBackWriteMask, bool frontFaceCCW);
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D | StateManager9.cpp | 620 void StateManager9::setStencilBackWriteMask(GLuint stencilBackWriteMask, bool frontFaceCCW) in setStencilBackWriteMask() argument 623 !frontFaceCCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, stencilBackWriteMask); in setStencilBackWriteMask() 625 mCurDepthStencilState.stencilBackWritemask = stencilBackWriteMask; in setStencilBackWriteMask()
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