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Searched refs:stencilBackWriteMask (Results 1 – 6 of 6) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateBaseClass.hpp85 const deUint32 stencilBackWriteMask = 0xffffffffu,
DvktDynamicStateBaseClass.cpp345 const deUint32 stencilBackWriteMask, in setDynamicDepthStencilState() argument
353 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask); in setDynamicDepthStencilState()
DvktDynamicStateRSTests.cpp430 const deUint32 stencilBackWriteMask = 0xffffffffu, const deUint32 stencilBackReference = 0) in setDynamicDepthStencilState() argument
437 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask); in setDynamicDepthStencilState()
DvktDynamicStateDSTests.cpp477 const deUint32 stencilBackWriteMask = 0xffffffffu, in setDynamicDepthStencilState() argument
485 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask); in setDynamicDepthStencilState()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h105 void setStencilBackWriteMask(GLuint stencilBackWriteMask, bool frontFaceCCW);
DStateManager9.cpp620 void StateManager9::setStencilBackWriteMask(GLuint stencilBackWriteMask, bool frontFaceCCW) in setStencilBackWriteMask() argument
623 !frontFaceCCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, stencilBackWriteMask); in setStencilBackWriteMask()
625 mCurDepthStencilState.stencilBackWritemask = stencilBackWriteMask; in setStencilBackWriteMask()