/external/deqp/modules/gles2/functional/ |
D | es2fStencilTests.cpp | 177 …virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil… 181 void visualizeStencil (sglr::Context& context, int stencilBits, int stencilStep); 254 void StencilCase::visualizeStencil (sglr::Context& context, int stencilBits, int stencilStep) in visualizeStencil() argument 256 int endVal = 1<<stencilBits; in visualizeStencil() 278 int stencilBits = renderTarget.getStencilBits(); in iterate() local 280 int stencilStep = stencilBits == 8 ? 8 : 1; in iterate() 281 int numStencilValues = (1<<stencilBits)/stencilStep + 1; in iterate() 305 genOps(ops[ndx], stencilBits, depthBits, deMin32(ndx*stencilStep, (1<<stencilBits)-1)); in iterate() 308 genOps(ops[numStencilValues+0], stencilBits, depthBits, 1<<stencilBits); in iterate() 309 genOps(ops[numStencilValues+1], stencilBits, depthBits, -1); in iterate() [all …]
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D | es2fIntegerStateQueryTests.cpp | 78 …virtual void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits)… 113 void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits); 303 …BooleanVerifier::verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits) in verifyStencilMaskInitial() argument 315 if (stencilBits > 0 && state != GL_TRUE) in verifyStencilMaskInitial() 336 void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits); 471 …IntegerVerifier::verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits) in verifyStencilMaskInitial() argument 481 const GLint reference = (1 << stencilBits) - 1; in verifyStencilMaskInitial() 504 void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits); 642 …etFloatVerifier::verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits) in verifyStencilMaskInitial() argument 646 const GLint reference = (1 << stencilBits) - 1; in verifyStencilMaskInitial() [all …]
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D | es2fDepthStencilClearTests.cpp | 103 tcu::TextureFormat getStencilFormat (int stencilBits) in getStencilFormat() argument 105 switch (stencilBits) in getStencilFormat() 450 int stencilBits = renderTarget.getStencilBits(); in renderReference() local 451 tcu::TextureLevel depthBufRow (getStencilFormat(stencilBits), dst.getWidth(), 1, 1); in renderReference() 453 deUint32 bufMask = (1u<<stencilBits)-1; in renderReference() 486 …float step = (float)(stencil / ((1u<<stencilBits) / (deUint32)STENCIL_STEPS)) / (float)(STENCIL_… in renderReference()
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D | es2fDepthStencilTests.cpp | 210 int stencilBits; member 219 , stencilBits (stencilBits_) in TestRenderTarget() 227 , stencilBits (0) in TestRenderTarget() 232 void getStencilTestValues (int stencilBits, int numValues, int* values) in getStencilTestValues() argument 236 int maxVal = (1<<stencilBits)-1; in getStencilTestValues() 269 getStencilTestValues(target.stencilBits, numL0CellsX*numL0CellsY, &stencilValues[0]); in generateBaseClearAndDepthCommands() 342 getStencilTestValues(target.stencilBits, numValues, &stencilValues[0]); in generateStencilVisualizeCommands() 384 bool hasStencil = renderTarget.stencilBits > 0; in translateCommand() 399 dst.state.numStencilBits = renderTarget.stencilBits; in translateCommand() 481 … const tcu::PixelBufferAccess& dstColor, const tcu::PixelBufferAccess& dstStencil, int stencilBits) in renderReference() argument [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fStencilTests.cpp | 180 …virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil… 184 void visualizeStencil (sglr::Context& context, int stencilBits, int stencilStep); 257 void StencilCase::visualizeStencil (sglr::Context& context, int stencilBits, int stencilStep) in visualizeStencil() argument 259 int endVal = 1<<stencilBits; in visualizeStencil() 281 int stencilBits = renderTarget.getStencilBits(); in iterate() local 283 int stencilStep = stencilBits == 8 ? 8 : 1; in iterate() 284 int numStencilValues = (1<<stencilBits)/stencilStep + 1; in iterate() 308 genOps(ops[ndx], stencilBits, depthBits, deMin32(ndx*stencilStep, (1<<stencilBits)-1)); in iterate() 311 genOps(ops[numStencilValues+0], stencilBits, depthBits, 1<<stencilBits); in iterate() 312 genOps(ops[numStencilValues+1], stencilBits, depthBits, -1); in iterate() [all …]
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D | es3fDepthStencilClearTests.cpp | 103 tcu::TextureFormat getStencilFormat (int stencilBits) in getStencilFormat() argument 105 switch (stencilBits) in getStencilFormat() 453 int stencilBits = renderTarget.getStencilBits(); in renderReference() local 454 tcu::TextureLevel depthBufRow (getStencilFormat(stencilBits), dst.getWidth(), 1, 1); in renderReference() 456 deUint32 bufMask = (1u<<stencilBits)-1; in renderReference() 489 …float step = (float)(stencil / ((1u<<stencilBits) / (deUint32)STENCIL_STEPS)) / (float)(STENCIL_… in renderReference()
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D | es3fDepthStencilTests.cpp | 210 int stencilBits; member 219 , stencilBits (stencilBits_) in TestRenderTarget() 227 , stencilBits (0) in TestRenderTarget() 232 void getStencilTestValues (int stencilBits, int numValues, int* values) in getStencilTestValues() argument 236 int maxVal = (1<<stencilBits)-1; in getStencilTestValues() 269 getStencilTestValues(target.stencilBits, numL0CellsX*numL0CellsY, &stencilValues[0]); in generateBaseClearAndDepthCommands() 342 getStencilTestValues(target.stencilBits, numValues, &stencilValues[0]); in generateStencilVisualizeCommands() 384 bool hasStencil = renderTarget.stencilBits > 0; in translateCommand() 399 dst.state.numStencilBits = renderTarget.stencilBits; in translateCommand() 481 … const tcu::PixelBufferAccess& dstColor, const tcu::PixelBufferAccess& dstStencil, int stencilBits) in renderReference() argument [all …]
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D | es3fIntegerStateQueryTests.cpp | 79 …virtual void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits)… 115 void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits); 335 …BooleanVerifier::verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits) in verifyStencilMaskInitial() argument 347 if (stencilBits > 0 && state != GL_TRUE) in verifyStencilMaskInitial() 369 void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits); 522 …IntegerVerifier::verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits) in verifyStencilMaskInitial() argument 532 const GLint reference = (1 << stencilBits) - 1; in verifyStencilMaskInitial() 556 void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits); 708 …teger64Verifier::verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits) in verifyStencilMaskInitial() argument 718 const GLint64 reference = (1ULL << stencilBits) - 1; in verifyStencilMaskInitial() [all …]
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/external/angle/src/libANGLE/renderer/ |
D | Format.h | 40 GLuint stencilBits, 98 GLuint stencilBits; member 124 GLuint stencilBits) in GetChannelCount() argument 128 (stencilBits > 0 ? 1 : 0); in GetChannelCount() 145 GLuint stencilBits, in Format() argument 168 stencilBits(stencilBits), in Format() 177 stencilBits)), in Format() 188 return depthBits > 0 || stencilBits > 0; in hasDepthOrStencilBits() 193 return depthBits > 0 && stencilBits > 0; in hasDepthAndStencilBits()
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D | d3d_format.cpp | 32 stencilBits(0), in D3DFormat() 45 GLuint stencilBits, in D3DFormat() argument 56 stencilBits(stencilBits), in D3DFormat()
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D | d3d_format.h | 32 GLuint stencilBits, 48 GLuint stencilBits; member
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 70 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits) in getDepthStencilBits() argument 75 *stencilBits = getNumStencilBits(combinedFormat); in getDepthStencilBits() 136 const int stencilBits = getNumStencilBits(combinedFormat); in chooseDepthStencilFormat() local 142 if (config.stencilBits != glu::RenderConfig::DONT_CARE && in chooseDepthStencilFormat() 143 config.stencilBits != stencilBits) in chooseDepthStencilFormat() 221 int stencilBits = 0; in createFramebuffer() local 255 getDepthStencilBits(depthStencilFormat, &depthBits, &stencilBits); in createFramebuffer() 280 if (stencilBits > 0) in createFramebuffer() 292 …m_renderTarget = tcu::RenderTarget(width, height, pixelFormat, depthBits, stencilBits, config.numS… in createFramebuffer()
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D | gluRenderConfig.hpp | 89 int stencilBits; member 106 , stencilBits (DONT_CARE) in RenderConfig()
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/external/skia/src/gpu/ganesh/gl/ |
D | GrGLRenderTarget.cpp | 66 GrGLFormat stencil_bits_to_format(int stencilBits) { in stencil_bits_to_format() argument 67 SkASSERT(stencilBits); in stencil_bits_to_format() 68 switch (stencilBits) { in stencil_bits_to_format() 87 int stencilBits, in MakeWrapped() argument 90 if (stencilBits) { in MakeWrapped() 96 GrGLFormat sFmt = stencil_bits_to_format(stencilBits); in MakeWrapped()
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/external/deqp/external/openglcts/modules/common/ |
D | glcConfigList.hpp | 106 , stencilBits(stencilBits_) in AOSPConfig() 120 , stencilBits(0) in AOSPConfig() 133 deInt32 stencilBits; member
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/external/deqp/framework/common/ |
D | tcuRenderTarget.cpp | 39 … (int width, int height, const PixelFormat& format, int depthBits, int stencilBits, int numSamples) in RenderTarget() argument 44 , m_stencilBits (stencilBits) in RenderTarget()
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/external/mesa3d/src/amd/addrlib/src/core/ |
D | addrlib.cpp | 532 UINT_32 stencilBits = 0; in Flt32ToDepthPixel() local 545 stencilBits = 8; in Flt32ToDepthPixel() 553 stencilBits = 8; in Flt32ToDepthPixel() 572 pOut->stencilBits = stencilBits; in Flt32ToDepthPixel()
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/external/mesa3d/src/mesa/swrast/ |
D | s_renderbuffer.c | 340 GLuint stencilBits) in add_stencil_renderbuffer() argument 344 if (stencilBits > 16) { in add_stencil_renderbuffer() 358 assert(stencilBits <= 8); in add_stencil_renderbuffer() 509 stencil && fb->Visual.stencilBits == 8) { in _swrast_add_soft_renderbuffers() 524 assert(fb->Visual.stencilBits > 0); in _swrast_add_soft_renderbuffers() 525 add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits); in _swrast_add_soft_renderbuffers()
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/external/deqp/framework/platform/ios/ |
D | tcuIOSPlatform.mm | 220 int stencilBits = 0; 228 if ((config.depthBits > 0 || config.stencilBits > 0) && depthStencilFormat == 0) 256 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_STENCIL_SIZE, &stencilBits); 269 if (stencilBits > 0) 281 m_renderTarget = tcu::RenderTarget(width, height, pixelFormat, depthBits, stencilBits, 0);
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/external/mesa3d/src/gallium/frontends/osmesa/ |
D | osmesa.c | 562 OSMesaCreateContextExt(GLenum format, GLint depthBits, GLint stencilBits, in OSMesaCreateContextExt() argument 572 attribs[n++] = stencilBits; in OSMesaCreateContextExt() 595 int depthBits = 0, stencilBits = 0, accumBits = 0; in OSMesaCreateContextAttribs() local 630 stencilBits = attribList[i+1]; in OSMesaCreateContextAttribs() 631 if (stencilBits < 0) in OSMesaCreateContextAttribs() 672 if (depthBits > 0 && stencilBits > 0) { in OSMesaCreateContextAttribs() 675 else if (stencilBits > 0) { in OSMesaCreateContextAttribs()
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/external/deqp/framework/platform/win32/ |
D | tcuWGL.hpp | 123 int stencilBits; member in tcu::wgl::PixelFormatInfo 154 , stencilBits (0) in PixelFormatInfo()
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/external/skia/include/gpu/ |
D | GrBackendSurface.h | 487 int stencilBits, 496 int stencilBits, 527 int stencilBits, 539 int stencilBits() const { return fStencilBits; } in stencilBits() function
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/external/angle/src/tests/gl_tests/ |
D | DepthStencilFormatsTest.cpp | 22 int stencilBits; member 280 if (type.depthBits > 0 && type.stencilBits > 0 && !supportPackedDepthStencilFramebuffer) in depthStencilReadbackCase() 301 GLint stencilBits = 0; in depthStencilReadbackCase() local 302 glGetIntegerv(GL_STENCIL_BITS, &stencilBits); in depthStencilReadbackCase() 303 EXPECT_GE(stencilBits, type.stencilBits); in depthStencilReadbackCase() 586 int stencilBits; in TEST_P() member 691 if (type.depthBits > 0 && type.stencilBits > 0 && !supportPackedDepthStencilFramebuffer) in TEST_P() 713 GLint stencilBits = 0; in TEST_P() local 714 glGetIntegerv(GL_STENCIL_BITS, &stencilBits); in TEST_P() 715 EXPECT_GE(stencilBits, type.stencilBits); in TEST_P()
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/external/skia/tools/sk_app/mac/ |
D | GLWindowContext_mac.mm | 129 GLint stencilBits; 130 [fPixelFormat getValues:&stencilBits forAttribute:NSOpenGLPFAStencilSize forVirtualScreen:0]; 131 fStencilBits = stencilBits;
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/external/mesa3d/src/glx/apple/ |
D | apple_visual.c | 147 if (mode->stencilBits > 0) { in apple_visual_create_pfobj() 149 attr[numattr++] = mode->stencilBits; in apple_visual_create_pfobj()
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