Searched refs:stencilWritemask (Results 1 – 19 of 19) sorted by relevance
275 mDepthStencilStateKey.stencilWritemask = static_cast<GLuint>(-1); in ensureResourcesInitialized()659 mDepthStencilStateKey.stencilWritemask = clearParams.stencilWriteMask; in clearFramebuffer()
244 dsDesc.StencilWriteMask = ConvertStencilMask(glState.stencilWritemask); in getDepthStencilState()
704 mCurDepthStencilState.stencilWritemask = static_cast<GLuint>(-1); in StateManager11()1299 ASSERT((mCurDepthStencilState.stencilWritemask & maxStencil) == in syncDepthStencilState()1322 modifiedGLState.stencilWritemask = 0; in syncDepthStencilState()1329 (!modifiedGLState.stencilTest && modifiedGLState.stencilWritemask == 0 && in syncDepthStencilState()
394 setStencilWriteMask(depthStencilState.stencilWritemask, frontFaceCCW); in setBlendDepthRasterStates()651 mCurDepthStencilState.stencilWritemask = stencilWriteMask; in setStencilWriteMask()
44 clearParams.stencilWriteMask = state.getDepthStencilState().stencilWritemask; in GetClearParameters()
131 stencilWritemask = static_cast<GLuint>(-1); in DepthStencilState()161 return (stencilMask & stencilWritemask) == 0; in isStencilMaskedOut()
812 void PrivateState::setStencilWritemask(GLuint stencilWritemask) in setStencilWritemask() argument814 if (mDepthStencil.stencilWritemask != stencilWritemask) in setStencilWritemask()816 mDepthStencil.stencilWritemask = stencilWritemask; in setStencilWritemask()1988 *params = CastMaskValue(mDepthStencil.stencilWritemask); in getIntegerv()
1698 if (stencil && (depthStencil.stencilMask != depthStencil.stencilWritemask || in partialClearNeedsInit()1759 context->getState().getDepthStencilState().stencilWritemask != 0; in clearBufferfi()
314 GLuint stencilWritemask; member
343 void setStencilWritemask(GLuint stencilWritemask);
4131 bool differentWritemasks = (depthStencilState.stencilWritemask & maxStencilValue) != in ValidateDrawStates()
4728 mState.getDepthStencilState().stencilWritemask) == 0) in clear()
5318 if (currentDSState.stencilWritemask == currentDSState.stencilBackWritemask) in CaptureMidExecutionSetup()5321 if (defaultDSState.stencilWritemask != currentDSState.stencilWritemask) in CaptureMidExecutionSetup()5323 cap(CaptureStencilMask(replayState, true, currentDSState.stencilWritemask)); in CaptureMidExecutionSetup()5329 if (defaultDSState.stencilWritemask != currentDSState.stencilWritemask) in CaptureMidExecutionSetup()5332 currentDSState.stencilWritemask)); in CaptureMidExecutionSetup()
460 json->addScalar("StencilWritemask", depthStencilState.stencilWritemask); in SerializeDepthStencilState()
388 frontFaceStencil.writeMask = dsState.stencilWritemask & mtl::kStencilMaskAll;
1730 return getState().getDepthStencilState().stencilWritemask & mtl::kStencilMaskAll;
473 static_cast<uint8_t>(contextVk->getState().getDepthStencilState().stencilWritemask); in clearImpl()
3066 frontWritemask = depthStencilState.stencilWritemask; in handleDirtyGraphicsDynamicStencilWriteMask()
2087 setStencilFrontWritemask(state.getDepthStencilState().stencilWritemask); in syncState()