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Searched refs:stencilWritemask (Results 1 – 19 of 19) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp275 mDepthStencilStateKey.stencilWritemask = static_cast<GLuint>(-1); in ensureResourcesInitialized()
659 mDepthStencilStateKey.stencilWritemask = clearParams.stencilWriteMask; in clearFramebuffer()
DRenderStateCache.cpp244 dsDesc.StencilWriteMask = ConvertStencilMask(glState.stencilWritemask); in getDepthStencilState()
DStateManager11.cpp704 mCurDepthStencilState.stencilWritemask = static_cast<GLuint>(-1); in StateManager11()
1299 ASSERT((mCurDepthStencilState.stencilWritemask & maxStencil) == in syncDepthStencilState()
1322 modifiedGLState.stencilWritemask = 0; in syncDepthStencilState()
1329 (!modifiedGLState.stencilTest && modifiedGLState.stencilWritemask == 0 && in syncDepthStencilState()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp394 setStencilWriteMask(depthStencilState.stencilWritemask, frontFaceCCW); in setBlendDepthRasterStates()
651 mCurDepthStencilState.stencilWritemask = stencilWriteMask; in setStencilWriteMask()
/external/angle/src/libANGLE/renderer/d3d/
DFramebufferD3D.cpp44 clearParams.stencilWriteMask = state.getDepthStencilState().stencilWritemask; in GetClearParameters()
/external/angle/src/libANGLE/
Dangletypes.cpp131 stencilWritemask = static_cast<GLuint>(-1); in DepthStencilState()
161 return (stencilMask & stencilWritemask) == 0; in isStencilMaskedOut()
DState.cpp812 void PrivateState::setStencilWritemask(GLuint stencilWritemask) in setStencilWritemask() argument
814 if (mDepthStencil.stencilWritemask != stencilWritemask) in setStencilWritemask()
816 mDepthStencil.stencilWritemask = stencilWritemask; in setStencilWritemask()
1988 *params = CastMaskValue(mDepthStencil.stencilWritemask); in getIntegerv()
DFramebuffer.cpp1698 if (stencil && (depthStencil.stencilMask != depthStencil.stencilWritemask || in partialClearNeedsInit()
1759 context->getState().getDepthStencilState().stencilWritemask != 0; in clearBufferfi()
Dangletypes.h314 GLuint stencilWritemask; member
DState.h343 void setStencilWritemask(GLuint stencilWritemask);
DvalidationES.cpp4131 bool differentWritemasks = (depthStencilState.stencilWritemask & maxStencilValue) != in ValidateDrawStates()
DContext.cpp4728 mState.getDepthStencilState().stencilWritemask) == 0) in clear()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp5318 if (currentDSState.stencilWritemask == currentDSState.stencilBackWritemask) in CaptureMidExecutionSetup()
5321 if (defaultDSState.stencilWritemask != currentDSState.stencilWritemask) in CaptureMidExecutionSetup()
5323 cap(CaptureStencilMask(replayState, true, currentDSState.stencilWritemask)); in CaptureMidExecutionSetup()
5329 if (defaultDSState.stencilWritemask != currentDSState.stencilWritemask) in CaptureMidExecutionSetup()
5332 currentDSState.stencilWritemask)); in CaptureMidExecutionSetup()
Dserialize.cpp460 json->addScalar("StencilWritemask", depthStencilState.stencilWritemask); in SerializeDepthStencilState()
/external/angle/src/libANGLE/renderer/metal/
Dmtl_state_cache.mm388 frontFaceStencil.writeMask = dsState.stencilWritemask & mtl::kStencilMaskAll;
DContextMtl.mm1730 return getState().getDepthStencilState().stencilWritemask & mtl::kStencilMaskAll;
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp473 static_cast<uint8_t>(contextVk->getState().getDepthStencilState().stencilWritemask); in clearImpl()
DContextVk.cpp3066 frontWritemask = depthStencilState.stencilWritemask; in handleDirtyGraphicsDynamicStencilWriteMask()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp2087 setStencilFrontWritemask(state.getDepthStencilState().stencilWritemask); in syncState()