Searched refs:stencil_out (Results 1 – 5 of 5) sorted by relevance
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | spv.ext.ShaderTileImage.depth_stencil.frag.out | 22 Name 16 "stencil_out" 25 Decorate 16(stencil_out) Location 0 35 16(stencil_out): 15(ptr) Variable Output 51 Store 16(stencil_out) 19
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.ext.ShaderTileImage.depth_stencil.frag.out | 22 Name 16 "stencil_out" 25 Decorate 16(stencil_out) Location 0 35 16(stencil_out): 15(ptr) Variable Output 51 Store 16(stencil_out) 19
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/external/deqp-deps/glslang/Test/ |
D | spv.ext.ShaderTileImage.depth_stencil.frag | 6 layout(location=0) out highp uvec4 stencil_out; 14 stencil_out = uvec4(stencil_value,0,0,0);
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | spv.ext.ShaderTileImage.depth_stencil.frag | 6 layout(location=0) out highp uvec4 stencil_out; 14 stencil_out = uvec4(stencil_value,0,0,0);
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/external/mesa3d/src/intel/blorp/ |
D | blorp_blit.c | 1467 nir_variable *stencil_out = in brw_blorp_build_nir_shader() local 1470 stencil_out->data.location = FRAG_RESULT_STENCIL; in brw_blorp_build_nir_shader() 1471 nir_store_var(&b, stencil_out, nir_channel(&b, color, 0), 0x1); in brw_blorp_build_nir_shader()
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