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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp3899 bool stretchRequired = readRect.width != drawRect.width || readRect.height != drawRect.height; in blitRenderbufferRect() local
3915 !stretchRequired && !outOfBounds && !reversalRequired && !partialDSBlit && in blitRenderbufferRect()