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Searched refs:strip_input_array_level (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp1907 bool strip_input_array_level = in ValidateShaderStageInputOutputLimits() local
1919 …numCompIn += GetComponentsConsumedByType(src, var.baseTypePtrID, strip_input_array_level && !isPat… in ValidateShaderStageInputOutputLimits()