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Searched refs:strip_output_array_level (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp1905 bool strip_output_array_level = in ValidateShaderStageInputOutputLimits() local
1921 …mCompOut += GetComponentsConsumedByType(src, var.baseTypePtrID, strip_output_array_level && !isPat… in ValidateShaderStageInputOutputLimits()