Searched refs:successCount (Results 1 – 5 of 5) sorted by relevance
12 set successCount=0 variable34 if %successCount% GTR 0 (35 echo %successCount% shaders compiled successfully.61 set /a successCount=%successCount%+1
140 downloadResult.successCount() > 0 in startWork()244 int successCount = 0; in checkAndDownloadModels() local248 successCount += 1; in checkAndDownloadModels()253 return DownloadResult.create(successCount, failureCount); in checkAndDownloadModels()426 public abstract int successCount();430 public static DownloadResult create(int successCount, int failureCount) {431 return new AutoValue_ModelDownloadWorker_DownloadResult(successCount, failureCount);
111 public JUnitResultAssert succeeds(int successCount) { in succeeds() argument113 if (i != successCount) { in succeeds()114 …throw new AssertionError("Expected " + successCount + " passes but " + i + "/" + result.getRunCoun… in succeeds()
152 AtomicInteger successCount = new AtomicInteger(0); in throwIfFailed_withCallback_invokesCallback() local164 successCount.getAndIncrement(); in throwIfFailed_withCallback_invokesCallback()176 assertThat(successCount.get()).isEqualTo(10); in throwIfFailed_withCallback_invokesCallback()
12 set successCount=0 variable228 if %successCount% GTR 0 (229 echo %successCount% shaders compiled successfully.255 set /a successCount=%successCount%+1