Searched refs:sword_attack_damage (Results 1 – 8 of 8) sorted by relevance
20 …wordAttackDamage(int sword_attack_damage) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutInt(o… in MutateSwordAttackDamage()23 int sword_attack_damage = 0) { in CreateAttacker()25 Attacker.AddSwordAttackDamage(builder, sword_attack_damage); in CreateAttacker()
65 public static function createAttacker(FlatBufferBuilder $builder, $sword_attack_damage) argument68 self::addSwordAttackDamage($builder, $sword_attack_damage);
17 …utateSwordAttackDamage(int sword_attack_damage) { int o = __offset(4); if (o != 0) { bb.putInt(o +… in mutateSwordAttackDamage() argument
464 int32_t sword_attack_damage = 0;479 int32_t sword_attack_damage() const {499 void add_sword_attack_damage(int32_t sword_attack_damage) {500 fbb_.AddElement<int32_t>(Attacker::VT_SWORD_ATTACK_DAMAGE, sword_attack_damage, 0);515 int32_t sword_attack_damage = 0) {517 builder_.add_sword_attack_damage(sword_attack_damage);729 (lhs.sword_attack_damage == rhs.sword_attack_damage);746 { auto _e = sword_attack_damage(); _o->sword_attack_damage = _e; }757 auto _sword_attack_damage = _o->sword_attack_damage;
5 sword_attack_damage: int;
397 int32_t sword_attack_damage = 0;410 int32_t sword_attack_damage() const {418 if constexpr (Index == 0) return sword_attack_damage();435 void add_sword_attack_damage(int32_t sword_attack_damage) {436 fbb_.AddElement<int32_t>(Attacker::VT_SWORD_ATTACK_DAMAGE, sword_attack_damage, 0);451 int32_t sword_attack_damage = 0) {453 builder_.add_sword_attack_damage(sword_attack_damage);716 { auto _e = sword_attack_damage(); _o->sword_attack_damage = _e; }727 auto _sword_attack_damage = _o->sword_attack_damage;
2989 TEST_EQ(mu_lan->sword_attack_damage(), 5); in UnionVectorTest()3010 TEST_EQ(movie_object->characters[1].AsMuLan()->sword_attack_damage, 5); in UnionVectorTest()
3407 sword_attack_damage: int;