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Searched refs:syncUniformBuffers (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/graphite/dawn/
DDawnCommandBuffer.cpp520 void DawnCommandBuffer::syncUniformBuffers() { in syncUniformBuffers() function in skgpu::graphite::DawnCommandBuffer
641 this->syncUniformBuffers(); in draw()
653 this->syncUniformBuffers(); in drawIndexed()
666 this->syncUniformBuffers(); in drawInstanced()
680 this->syncUniformBuffers(); in drawIndexedInstanced()
691 this->syncUniformBuffers(); in drawIndirect()
701 this->syncUniformBuffers(); in drawIndexedIndirect()
DDawnCommandBuffer.h132 void syncUniformBuffers();
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h413 angle::Result syncUniformBuffers(const gl::Context *context);
DStateManager11.cpp919 ANGLE_TRY(syncUniformBuffers(context)); in updateStateForCompute()
2366 ANGLE_TRY(syncUniformBuffers(context)); in updateState()
3827 angle::Result StateManager11::syncUniformBuffers(const gl::Context *context) in syncUniformBuffers() function in rx::StateManager11