Home
last modified time | relevance | path

Searched refs:syncUniformBuffersForShader (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h414 angle::Result syncUniformBuffersForShader(const gl::Context *context,
DStateManager11.cpp3606 angle::Result StateManager11::syncUniformBuffersForShader(const gl::Context *context, in syncUniformBuffersForShader() function in rx::StateManager11
3833 ANGLE_TRY(syncUniformBuffersForShader(context, gl::ShaderType::Compute)); in syncUniformBuffers()
3837 ANGLE_TRY(syncUniformBuffersForShader(context, gl::ShaderType::Vertex)); in syncUniformBuffers()
3838 ANGLE_TRY(syncUniformBuffersForShader(context, gl::ShaderType::Fragment)); in syncUniformBuffers()
3841 ANGLE_TRY(syncUniformBuffersForShader(context, gl::ShaderType::Geometry)); in syncUniformBuffers()