Searched refs:syncUniformBuffersForShader (Results 1 – 2 of 2) sorted by relevance
414 angle::Result syncUniformBuffersForShader(const gl::Context *context,
3606 angle::Result StateManager11::syncUniformBuffersForShader(const gl::Context *context, in syncUniformBuffersForShader() function in rx::StateManager113833 ANGLE_TRY(syncUniformBuffersForShader(context, gl::ShaderType::Compute)); in syncUniformBuffers()3837 ANGLE_TRY(syncUniformBuffersForShader(context, gl::ShaderType::Vertex)); in syncUniformBuffers()3838 ANGLE_TRY(syncUniformBuffersForShader(context, gl::ShaderType::Fragment)); in syncUniformBuffers()3841 ANGLE_TRY(syncUniformBuffersForShader(context, gl::ShaderType::Geometry)); in syncUniformBuffers()