Searched refs:test_snippet (Results 1 – 4 of 4) sorted by relevance
/external/libtextclassifier/native/actions/ |
D | lua-ranker_test.cc | 76 const std::string test_snippet = R"( in TEST() local 85 conversation, test_snippet, /*entity_data_schema=*/nullptr, in TEST() 102 const std::string test_snippet = R"( in TEST() local 107 conversation, test_snippet, /*entity_data_schema=*/nullptr, in TEST() 121 const std::string test_snippet = R"( in TEST() local 130 conversation, test_snippet, /*entity_data_schema=*/nullptr, in TEST() 147 const std::string test_snippet = R"( in TEST() local 160 conversation, test_snippet, /*entity_data_schema=*/nullptr, in TEST() 177 const std::string test_snippet = R"( in TEST() local 188 conversation, test_snippet, /*entity_data_schema=*/nullptr, in TEST() [all …]
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D | lua-actions_test.cc | 35 const std::string test_snippet = R"( in TEST() local 40 test_snippet, conversation, in TEST() 54 const std::string test_snippet = R"( local
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D | ranker_test.cc | 242 const std::string test_snippet = R"( in TEST() local 254 compressor->Compress(test_snippet, in TEST()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cArrayOfArraysTests.cpp | 3688 const std::string& test_snippet = case_specific_string[case_specific_string_index]; in test_shader_compilation() local 3692 execute_draw_test(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation() 3696 execute_dispatch_test(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation() 4313 const std::string& test_snippet = case_specific_string[case_specific_string_index]; in test_shader_compilation() local 4317 this->execute_draw_test(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation() 4321 this->execute_dispatch_test(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation() 4352 const std::string& test_snippet = input[string_index]; in test_shader_compilation() local 4357 shader_source = this->prepare_vertex_shader(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation() 4361 …shader_source = this->prepare_fragment_shader(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation() 4365 … shader_source = this->prepare_compute_shader(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation() [all …]
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