Home
last modified time | relevance | path

Searched refs:test_snippet (Results 1 – 4 of 4) sorted by relevance

/external/libtextclassifier/native/actions/
Dlua-ranker_test.cc76 const std::string test_snippet = R"( in TEST() local
85 conversation, test_snippet, /*entity_data_schema=*/nullptr, in TEST()
102 const std::string test_snippet = R"( in TEST() local
107 conversation, test_snippet, /*entity_data_schema=*/nullptr, in TEST()
121 const std::string test_snippet = R"( in TEST() local
130 conversation, test_snippet, /*entity_data_schema=*/nullptr, in TEST()
147 const std::string test_snippet = R"( in TEST() local
160 conversation, test_snippet, /*entity_data_schema=*/nullptr, in TEST()
177 const std::string test_snippet = R"( in TEST() local
188 conversation, test_snippet, /*entity_data_schema=*/nullptr, in TEST()
[all …]
Dlua-actions_test.cc35 const std::string test_snippet = R"( in TEST() local
40 test_snippet, conversation, in TEST()
54 const std::string test_snippet = R"( local
Dranker_test.cc242 const std::string test_snippet = R"( in TEST() local
254 compressor->Compress(test_snippet, in TEST()
/external/deqp/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp3688 const std::string& test_snippet = case_specific_string[case_specific_string_index]; in test_shader_compilation() local
3692 execute_draw_test(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation()
3696 execute_dispatch_test(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation()
4313 const std::string& test_snippet = case_specific_string[case_specific_string_index]; in test_shader_compilation() local
4317 this->execute_draw_test(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation()
4321 this->execute_dispatch_test(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation()
4352 const std::string& test_snippet = input[string_index]; in test_shader_compilation() local
4357 shader_source = this->prepare_vertex_shader(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation()
4361 …shader_source = this->prepare_fragment_shader(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation()
4365 … shader_source = this->prepare_compute_shader(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation()
[all …]