Searched refs:texSupportMask (Results 1 – 2 of 2) sorted by relevance
68 UINT texSupportMask = D3D11_FORMAT_SUPPORT_TEXTURE2D; in TEST_P() local71 texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURECUBE; in TEST_P()74 texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURE3D; in TEST_P()80 bool textureable = texSuccess && ((texSupport & texSupportMask) == texSupportMask); in TEST_P()
95 UINT texSupportMask = D3D11_FORMAT_SUPPORT_TEXTURE2D; in GenerateTextureFormatCaps() local98 texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURECUBE; in GenerateTextureFormatCaps()101 texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURE3D; in GenerateTextureFormatCaps()105 textureCaps.texturable = support.query(formatInfo.texFormat, texSupportMask); in GenerateTextureFormatCaps()