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Searched refs:textureLevelIndexGL (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.cpp57 gl::LevelIndex textureLevelIndexGL) in IsTextureLevelInAllocatedImage() argument
60 if (textureLevelIndexGL < imageFirstAllocateLevel) in IsTextureLevelInAllocatedImage()
65 vk::LevelIndex imageLevelIndexVk = image.toVkLevel(textureLevelIndexGL); in IsTextureLevelInAllocatedImage()
79 gl::LevelIndex textureLevelIndexGL, in IsTextureLevelDefinitionCompatibleWithImage() argument
84 ASSERT(IsTextureLevelInAllocatedImage(image, textureLevelIndexGL)); in IsTextureLevelDefinitionCompatibleWithImage()
86 vk::LevelIndex imageLevelIndexVk = image.toVkLevel(textureLevelIndexGL); in IsTextureLevelDefinitionCompatibleWithImage()
555 bool TextureVk::shouldUpdateBeStaged(gl::LevelIndex textureLevelIndexGL, in shouldUpdateBeStaged() argument
567 ASSERT(IsTextureLevelInAllocatedImage(*mImage, textureLevelIndexGL)); in shouldUpdateBeStaged()
569 ASSERT(!mRedefinedLevels.test(textureLevelIndexGL.get())); in shouldUpdateBeStaged()
581 if (!IsTextureLevelInAllocatedImage(*mImage, textureLevelIndexGL)) in shouldUpdateBeStaged()
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DTextureVk.h538 bool shouldUpdateBeStaged(gl::LevelIndex textureLevelIndexGL,