/external/angle/src/libANGLE/renderer/metal/shaders/ |
D | blit.metal | 85 sampler textureSampler, 92 return srcTexture.sample(textureSampler, float3(texCoords, zCoord), level(options.srcLevel)); 104 sampler textureSampler [[sampler(0)]], \ 110 textureSampler, options 120 output = srcTexture2d.sample(textureSampler, input.texCoords, level(options.srcLevel)); 123 output = srcTexture2dArray.sample(textureSampler, input.texCoords, options.srcLayer, 130 output = srcTextureCube.sample(textureSampler, 135 output = blitSampleTexture3D(srcTexture3d, textureSampler, input.texCoords, options); 204 constexpr sampler textureSampler(mag_filter::nearest, min_filter::nearest); 209 output = srcTexture2d.sample(textureSampler, texCoords, level(options.srcLevel)); [all …]
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D | gen_mipmap.metal | 52 constexpr sampler textureSampler(mag_filter::linear, min_filter::linear, mip_filter::linear); 67 texel1 = srcTexture.sample(textureSampler, texCoords, level(options.srcLevel)); 232 constexpr sampler textureSampler(mag_filter::linear, min_filter::linear, mip_filter::linear); 247 texel1 = srcTexture.sample(textureSampler, texCoords, level(options.srcLevel)); 478 constexpr sampler textureSampler(mag_filter::linear, min_filter::linear, mip_filter::linear); 485 mip1Texel = srcTexture.sample(textureSampler, cubeTexcoords(texCoords, int(gIndices.z)), 526 constexpr sampler textureSampler(mag_filter::linear, min_filter::linear, mip_filter::linear); 534 srcTexture.sample(textureSampler, texCoords, gIndices.z, level(options.srcLevel));
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D | mtl_internal_shaders_autogen.metal | 380 sampler textureSampler, 387 return srcTexture.sample(textureSampler, float3(texCoords, zCoord), level(options.srcLevel)); 391 …e3d [[texture(0), function_constant(kSourceTextureType3D)]], sampler textureSampler [[sampler(0)]]… 398 output = srcTexture2d.sample(textureSampler, input.texCoords, level(options.srcLevel)); 401 output = srcTexture2dArray.sample(textureSampler, input.texCoords, options.srcLayer, 408 output = srcTextureCube.sample(textureSampler, 413 output = blitSampleTexture3D(srcTexture3d, textureSampler, input.texCoords, options); 438 …e3d [[texture(0), function_constant(kSourceTextureType3D)]], sampler textureSampler [[sampler(0)]]… 440 …xture2d, srcTexture2dArray, srcTexture2dMS, srcTextureCube, srcTexture3d, textureSampler, options); 445 …e3d [[texture(0), function_constant(kSourceTextureType3D)]], sampler textureSampler [[sampler(0)]]… [all …]
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/external/skia/src/gpu/ganesh/gl/ |
D | GrGLProgram.cpp | 130 fGpu->bindTexture(i, geomProc.textureSampler(i).samplerState(), in bindTextures() 131 geomProc.textureSampler(i).swizzle(), overrideTexture); in bindTextures()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayETC2Support.cpp | 277 glw::GLint textureSampler = gl.getUniformLocation(m_program, "texture_sampler"); in prepareProgram() local 281 gl.uniform1i(textureSampler, 0); in prepareProgram()
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/external/skia/src/gpu/ganesh/glsl/ |
D | GrGLSLProgramBuilder.cpp | 93 const auto& sampler = geomProc.textureSampler(i); in emitAndInstallPrimProc() 94 texSamplers[i] = this->emitSampler(geomProc.textureSampler(i).backendFormat(), in emitAndInstallPrimProc()
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/external/skia/src/gpu/ganesh/ |
D | GrProgramDesc.cpp | 65 const GrGeometryProcessor::TextureSampler& sampler = geomProc.textureSampler(i); in add_geomproc_sampler_keys()
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D | GrOpsRenderPass.cpp | 139 const auto& sampler = geomProc.textureSampler(i); in bindTextures()
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D | GrGeometryProcessor.h | 182 const TextureSampler& textureSampler(int index) const;
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D | GrGeometryProcessor.cpp | 22 const GrGeometryProcessor::TextureSampler& GrGeometryProcessor::textureSampler(int i) const { in textureSampler() function in GrGeometryProcessor
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/external/skia/src/gpu/ganesh/d3d/ |
D | GrD3DPipelineState.cpp | 105 const auto& sampler = geomProc.textureSampler(i); in setAndBindTextures()
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/external/skia/src/gpu/ganesh/vk/ |
D | GrVkPipelineState.cpp | 131 const auto& sampler = geomProc.textureSampler(i); in setAndBindTextures()
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/external/skia/src/gpu/ganesh/mtl/ |
D | GrMtlPipelineState.mm | 100 const auto& sampler = geomProc.textureSampler(i);
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/external/skia/src/gpu/ganesh/dawn/ |
D | GrDawnProgramBuilder.cpp | 526 auto& sampler = geomProc.textureSampler(i); in setTextures()
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