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Searched refs:textureSampler (Results 1 – 14 of 14) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/shaders/
Dblit.metal85 sampler textureSampler,
92 return srcTexture.sample(textureSampler, float3(texCoords, zCoord), level(options.srcLevel));
104 sampler textureSampler [[sampler(0)]], \
110 textureSampler, options
120 output = srcTexture2d.sample(textureSampler, input.texCoords, level(options.srcLevel));
123 output = srcTexture2dArray.sample(textureSampler, input.texCoords, options.srcLayer,
130 output = srcTextureCube.sample(textureSampler,
135 output = blitSampleTexture3D(srcTexture3d, textureSampler, input.texCoords, options);
204 constexpr sampler textureSampler(mag_filter::nearest, min_filter::nearest);
209 output = srcTexture2d.sample(textureSampler, texCoords, level(options.srcLevel));
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Dgen_mipmap.metal52 constexpr sampler textureSampler(mag_filter::linear, min_filter::linear, mip_filter::linear);
67 texel1 = srcTexture.sample(textureSampler, texCoords, level(options.srcLevel));
232 constexpr sampler textureSampler(mag_filter::linear, min_filter::linear, mip_filter::linear);
247 texel1 = srcTexture.sample(textureSampler, texCoords, level(options.srcLevel));
478 constexpr sampler textureSampler(mag_filter::linear, min_filter::linear, mip_filter::linear);
485 mip1Texel = srcTexture.sample(textureSampler, cubeTexcoords(texCoords, int(gIndices.z)),
526 constexpr sampler textureSampler(mag_filter::linear, min_filter::linear, mip_filter::linear);
534 srcTexture.sample(textureSampler, texCoords, gIndices.z, level(options.srcLevel));
Dmtl_internal_shaders_autogen.metal380 sampler textureSampler,
387 return srcTexture.sample(textureSampler, float3(texCoords, zCoord), level(options.srcLevel));
391 …e3d [[texture(0), function_constant(kSourceTextureType3D)]], sampler textureSampler [[sampler(0)]]…
398 output = srcTexture2d.sample(textureSampler, input.texCoords, level(options.srcLevel));
401 output = srcTexture2dArray.sample(textureSampler, input.texCoords, options.srcLayer,
408 output = srcTextureCube.sample(textureSampler,
413 output = blitSampleTexture3D(srcTexture3d, textureSampler, input.texCoords, options);
438 …e3d [[texture(0), function_constant(kSourceTextureType3D)]], sampler textureSampler [[sampler(0)]]…
440 …xture2d, srcTexture2dArray, srcTexture2dMS, srcTextureCube, srcTexture3d, textureSampler, options);
445 …e3d [[texture(0), function_constant(kSourceTextureType3D)]], sampler textureSampler [[sampler(0)]]…
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/external/skia/src/gpu/ganesh/gl/
DGrGLProgram.cpp130 fGpu->bindTexture(i, geomProc.textureSampler(i).samplerState(), in bindTextures()
131 geomProc.textureSampler(i).swizzle(), overrideTexture); in bindTextures()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayETC2Support.cpp277 glw::GLint textureSampler = gl.getUniformLocation(m_program, "texture_sampler"); in prepareProgram() local
281 gl.uniform1i(textureSampler, 0); in prepareProgram()
/external/skia/src/gpu/ganesh/glsl/
DGrGLSLProgramBuilder.cpp93 const auto& sampler = geomProc.textureSampler(i); in emitAndInstallPrimProc()
94 texSamplers[i] = this->emitSampler(geomProc.textureSampler(i).backendFormat(), in emitAndInstallPrimProc()
/external/skia/src/gpu/ganesh/
DGrProgramDesc.cpp65 const GrGeometryProcessor::TextureSampler& sampler = geomProc.textureSampler(i); in add_geomproc_sampler_keys()
DGrOpsRenderPass.cpp139 const auto& sampler = geomProc.textureSampler(i); in bindTextures()
DGrGeometryProcessor.h182 const TextureSampler& textureSampler(int index) const;
DGrGeometryProcessor.cpp22 const GrGeometryProcessor::TextureSampler& GrGeometryProcessor::textureSampler(int i) const { in textureSampler() function in GrGeometryProcessor
/external/skia/src/gpu/ganesh/d3d/
DGrD3DPipelineState.cpp105 const auto& sampler = geomProc.textureSampler(i); in setAndBindTextures()
/external/skia/src/gpu/ganesh/vk/
DGrVkPipelineState.cpp131 const auto& sampler = geomProc.textureSampler(i); in setAndBindTextures()
/external/skia/src/gpu/ganesh/mtl/
DGrMtlPipelineState.mm100 const auto& sampler = geomProc.textureSampler(i);
/external/skia/src/gpu/ganesh/dawn/
DGrDawnProgramBuilder.cpp526 auto& sampler = geomProc.textureSampler(i); in setTextures()