Searched refs:textureUsageANGLE (Results 1 – 7 of 7) sorted by relevance
573 bool textureUsageANGLE = false; member
205 map["GL_ANGLE_texture_usage"] = enableableExtension(&Extensions::textureUsageANGLE); in GetExtensionInfoMap()
7030 if (!context->getExtensions().textureUsageANGLE) in ValidateGetTexParameterBase()7702 if (!context->getExtensions().textureUsageANGLE) in ValidateTexParameterBase()
87 mExtensions.textureUsageANGLE = true; in ContextNULL()
751 extensions->textureUsageANGLE = true; in GenerateCaps()
1139 mNativeExtensions.textureUsageANGLE = true; in ensureCapsInitialized()
1662 extensions->textureUsageANGLE = true; // This could be false since it has no effect in D3D11 in GenerateCaps()