Searched refs:textureVector (Results 1 – 2 of 2) sorted by relevance
279 const auto &textureVector = mTextures[type]; in deleteTexture() local280 for (size_t textureUnitIndex = 0; textureUnitIndex < textureVector.size(); in deleteTexture()283 if (textureVector[textureUnitIndex] == texture) in deleteTexture()
2523 TextureBindingVector &textureVector = mSamplerTextures[type]; in detachTexture() local2525 for (size_t bindingIndex = 0; bindingIndex < textureVector.size(); ++bindingIndex) in detachTexture()2527 BindingPointer<Texture> &binding = textureVector[bindingIndex]; in detachTexture()