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Searched refs:textureVector (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp279 const auto &textureVector = mTextures[type]; in deleteTexture() local
280 for (size_t textureUnitIndex = 0; textureUnitIndex < textureVector.size(); in deleteTexture()
283 if (textureVector[textureUnitIndex] == texture) in deleteTexture()
/external/angle/src/libANGLE/
DState.cpp2523 TextureBindingVector &textureVector = mSamplerTextures[type]; in detachTexture() local
2525 for (size_t bindingIndex = 0; bindingIndex < textureVector.size(); ++bindingIndex) in detachTexture()
2527 BindingPointer<Texture> &binding = textureVector[bindingIndex]; in detachTexture()