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Searched refs:top_level_array_size_in_bytes (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlinker_util.cpp45 int top_level_array_size_in_bytes, in link_util_should_add_buffer_variable() argument
52 if (!uniform->is_shader_storage || top_level_array_size_in_bytes == 0) in link_util_should_add_buffer_variable()
56 top_level_array_size_in_bytes; in link_util_should_add_buffer_variable()
Dgl_nir_linker.c504 int top_level_array_size_in_bytes = -1; in nir_build_program_resource_list() local
529 top_level_array_size_in_bytes, in nir_build_program_resource_list()
538 top_level_array_size_in_bytes = in nir_build_program_resource_list()
545 second_element_offset = top_level_array_size_in_bytes ? in nir_build_program_resource_list()
Dlinker_util.h77 int top_level_array_size_in_bytes,
Dlinker.cpp4125 int top_level_array_size_in_bytes = -1; in build_program_resource_list() local
4141 top_level_array_size_in_bytes, in build_program_resource_list()
4164 top_level_array_size_in_bytes = in build_program_resource_list()
4171 second_element_offset = top_level_array_size_in_bytes ? in build_program_resource_list()