Searched refs:totalFramesRead (Results 1 – 3 of 3) sorted by relevance
122 int totalFramesRead = 0; in getDataFloat_PCM8() local136 totalFramesRead += numFramesRead; in getDataFloat_PCM8()152 return totalFramesRead; in getDataFloat_PCM8()162 int totalFramesRead = 0; in getDataFloat_PCM16() local176 totalFramesRead += numFramesRead; in getDataFloat_PCM16()190 return totalFramesRead; in getDataFloat_PCM16()233 int totalFramesRead = 0; in getDataFloat_PCM32() local247 totalFramesRead += numFramesRead; in getDataFloat_PCM32()261 return totalFramesRead; in getDataFloat_PCM32()
32 int32_t totalFramesRead = 0; in onAudioReady() local42 totalFramesRead += actualFramesRead; in onAudioReady()45 if (totalFramesRead > 0) { in onAudioReady()
45 int32_t totalFramesRead = 0; in onAudioReady() local53 totalFramesRead += actualFramesRead; in onAudioReady()56 if (totalFramesRead > 0) { in onAudioReady()