Searched refs:translatedCode (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/tests/test_utils/ |
D | compiler_test.cpp | 69 std::string *translatedCode, in compileTestShader() argument 85 if (translatedCode) in compileTestShader() 87 *translatedCode = infoSink.obj.isBinary() ? kBinaryBlob : infoSink.obj.c_str(); in compileTestShader() 102 std::string *translatedCode, in compileTestShader() argument 109 translatedCode, infoLog); in compileTestShader() 158 std::string *translatedCode, in compileWithSettings() argument 162 compileOptions, translatedCode, infoLog); in compileWithSettings()
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D | compiler_test.h | 32 std::string *translatedCode, 40 std::string *translatedCode, 97 std::string *translatedCode,
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/external/angle/src/tests/compiler_tests/ |
D | EmulateGLDrawID_test.cpp | 34 std::string translatedCode; in CheckCompileFailure() local 38 compileOptions, &translatedCode, &infoLog); in CheckCompileFailure()
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D | EmulateGLBaseVertexBaseInstance_test.cpp | 41 std::string translatedCode; in CheckCompileFailure() local 45 shaderString, getResources(), options, &translatedCode, &infoLog); in CheckCompileFailure()
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