Searched refs:transposedType (Results 1 – 4 of 4) sorted by relevance
43 GLenum transposedType = gl::TransposeMatrixType(attrib.type); in GetGLSLAttributeType() local44 int rows = gl::VariableRowCount(transposedType); in GetGLSLAttributeType()49 return transposedType; in GetGLSLAttributeType()
547 GLenum transposedType = gl::TransposeMatrixType(varying.type); in generateVaryingLinkHLSL() local548 GLenum componentType = gl::VariableComponentType(transposedType); in generateVaryingLinkHLSL()549 int columnCount = gl::VariableColumnCount(transposedType); in generateVaryingLinkHLSL()1128 GLenum transposedType = TransposeMatrixType(varying.type); in generateShaderLinkHLSL() local1129 if (VariableRowCount(transposedType) > 1) in generateShaderLinkHLSL()1136 switch (VariableColumnCount(transposedType)) in generateShaderLinkHLSL()
57 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type); in GetDefaultInputLayoutFromShader() local60 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex) in GetDefaultInputLayoutFromShader()62 GLenum componentType = gl::VariableComponentType(transposedType); in GetDefaultInputLayoutFromShader()63 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType)); in GetDefaultInputLayoutFromShader()3280 GLenum transposedType = gl::TransposeMatrixType(varying.type); in gatherTransformFeedbackVaryings() local3281 int componentCount = gl::VariableColumnCount(transposedType); in gatherTransformFeedbackVaryings()
359 GLenum transposedType = gl::TransposeMatrixType(varying.type); in packVaryingIntoRegisterMap() local360 unsigned int varyingRows = gl::VariableRowCount(transposedType); in packVaryingIntoRegisterMap()361 unsigned int varyingColumns = gl::VariableColumnCount(transposedType); in packVaryingIntoRegisterMap()526 GLenum transposedType = gl::TransposeMatrixType(varying.type); in insertVaryingIntoRegisterMap() local527 varyingRows = gl::VariableRowCount(transposedType); in insertVaryingIntoRegisterMap()