Searched refs:turnTime (Results 1 – 1 of 1) sorted by relevance
98 var turnTime = timer.time + turnAfter in onRect() variable99 val turnTimePhase = turnTime - floor(turnTime / turnAfter) * turnAfter in onRect()125 if (timer.time >= turnTime) { in onRect()137 turnTime = ceil(timer.reset() / turnAfter) * turnAfter + turnTimePhase in onRect()