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Searched refs:uavPtr (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp812 ID3D11UnorderedAccessView *uavPtr = uav ? uav->get() : nullptr; in setUnorderedAccessViewInternal() local
815 if (uavPtr) in setUnorderedAccessViewInternal()
817 uintptr_t resource = reinterpret_cast<uintptr_t>(GetViewResource(uavPtr)); in setUnorderedAccessViewInternal()
825 uavList->data[resourceSlot] = uavPtr; in setUnorderedAccessViewInternal()
831 mCurComputeUAVs.update(resourceSlot, uavPtr); in setUnorderedAccessViewInternal()
3806 d3d11::UnorderedAccessView *uavPtr = nullptr; in getUAVsForShaderStorageBuffers() local
3819 &uavPtr)); in getUAVsForShaderStorageBuffers()
3821 setUnorderedAccessViewInternal(registerIndex, uavPtr, uavList); in getUAVsForShaderStorageBuffers()
3880 d3d11::UnorderedAccessView *uavPtr = nullptr; in getUAVsForAtomicCounterBuffers() local
3881 ANGLE_TRY(bufferStorage->getRawUAVRange(context, buffer.getOffset(), viewSize, &uavPtr)); in getUAVsForAtomicCounterBuffers()
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