Searched refs:uavPtr (Results 1 – 1 of 1) sorted by relevance
812 ID3D11UnorderedAccessView *uavPtr = uav ? uav->get() : nullptr; in setUnorderedAccessViewInternal() local815 if (uavPtr) in setUnorderedAccessViewInternal()817 uintptr_t resource = reinterpret_cast<uintptr_t>(GetViewResource(uavPtr)); in setUnorderedAccessViewInternal()825 uavList->data[resourceSlot] = uavPtr; in setUnorderedAccessViewInternal()831 mCurComputeUAVs.update(resourceSlot, uavPtr); in setUnorderedAccessViewInternal()3806 d3d11::UnorderedAccessView *uavPtr = nullptr; in getUAVsForShaderStorageBuffers() local3819 &uavPtr)); in getUAVsForShaderStorageBuffers()3821 setUnorderedAccessViewInternal(registerIndex, uavPtr, uavList); in getUAVsForShaderStorageBuffers()3880 d3d11::UnorderedAccessView *uavPtr = nullptr; in getUAVsForAtomicCounterBuffers() local3881 ANGLE_TRY(bufferStorage->getRawUAVRange(context, buffer.getOffset(), viewSize, &uavPtr)); in getUAVsForAtomicCounterBuffers()[all …]