/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5SSBOArrayIndexing.cpp | 163 gl.uniform1ui(index_location, 1); in iterate() 174 gl.uniform1ui(index_location, 3); in iterate()
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D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 252 gl.uniform1ui(index_location, index_value); in drawAndCheckResult()
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D | esextcGPUShader5FmaAccuracy.cpp | 401 gl.uniform1ui(uniform_location, number_of_steps); in executePass()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTransformFeedbackOverflowQueryTests.cpp | 1832 gl.uniform1ui(streamLoc, 0); in drawStreams() 1835 gl.uniform1ui(streamLoc, 1); in drawStreams() 1838 gl.uniform1ui(streamLoc, 2); in drawStreams() 1841 gl.uniform1ui(streamLoc, 3); in drawStreams()
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 264 dst->uniform1ui = src.uniform1ui;
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/external/deqp/external/openglcts/modules/gles3/ |
D | es3cNumberParsingTests.cpp | 290 gl.uniform1ui(location, value); in initializeExpectedValue()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleFunctionalTests.cpp | 967 gl.uniform1ui(n_max_samples_uniform_location, r16ui_max_samples); in iterate() 984 gl.uniform1ui(n_sample_uniform_location, n_sample); in iterate() 1670 gl.uniform1ui(n_bits_location, mask_bits_to_check); in iterate() 1671 gl.uniform1ui(n_bit_on_location, n_bit); in iterate()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 202 gl->uniform1ui = &glUniform1ui;
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D | glwInitES31Direct.inl | 264 gl->uniform1ui = &glUniform1ui;
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D | glwInitES32Direct.inl | 308 gl->uniform1ui = &glUniform1ui;
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D | glwInitES30.inl | 202 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
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D | glwInitGL30.inl | 200 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
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D | glwInitGL31.inl | 211 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
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D | glwInitES31.inl | 264 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
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D | glwInitGL32.inl | 229 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
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D | glwFunctions.inl | 750 glUniform1uiFunc uniform1ui; variable
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D | glwInitGL33.inl | 248 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
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D | glwInitES32.inl | 308 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
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/external/angle/src/libANGLE/ |
D | Context_gles_3_0_autogen.h | 132 void uniform1ui(UniformLocation locationPacked, GLuint v0); \
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderSharedVarTests.cpp | 297 gl.uniform1ui(iterCountLoc, product(m_workGroupSize)); in iterate()
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D | es31fSampleVariableTests.cpp | 1202 gl.uniform1ui(maskLoc, effectiveMask); in preDraw() 1717 gl.uniform1ui(selectorLoc, (deUint32)m_iteration); in preDraw() 2075 gl.uniform1ui(maskLoc, mask); in preDraw()
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D | es31fSynchronizationTests.cpp | 2262 gl.uniform1ui(deltaLocation, deltas[callNdx]); in iterate() 2501 gl.uniform1ui(evenCallNdxLocation, (deUint32)callNdx); in iterate() 2505 gl.uniform1ui(oddCallNdxLocation, (deUint32)callNdx); in iterate() 2766 gl.uniform1ui(deltaLocation, deltas[callNdx]); in iterate()
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D | es31fBasicComputeShaderTests.cpp | 782 gl.uniform1ui(gl.getUniformLocation(program0.getProgram(), "u_baseVal"), baseValue); in iterate() 1448 gl.uniform1ui(gl.getUniformLocation(program0.getProgram(), "u_baseVal"), baseValue); in iterate()
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 1025 ASSIGN("glUniform1uiEXT", uniform1ui); in initProcsDesktopGL() 1506 ASSIGN("glUniform1ui", uniform1ui); in initProcsDesktopGL() 2520 ASSIGN("glUniform1ui", uniform1ui); in initProcsGLES() 3852 uniform1ui = &glUniform1uiNULL; in initProcsDesktopGLNULL() 4333 uniform1ui = &glUniform1uiNULL; in initProcsDesktopGLNULL() 5346 uniform1ui = &glUniform1uiNULL; in initProcsGLESNULL()
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D | DispatchTableGL_autogen.h | 312 PFNGLUNIFORM1UIPROC uniform1ui = nullptr; variable
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