Searched refs:uniform4uiv (Results 1 – 25 of 38) sorted by relevance
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 283 dst->uniform4uiv = src.uniform4uiv;
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/external/angle/src/libANGLE/renderer/gl/ |
D | PLSProgramCache.cpp | 426 mGL->uniform4uiv(mClearValueUniformLocations[binding], 1, value); in setClearValues()
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D | DispatchTableGL_autogen.cpp | 1032 ASSIGN("glUniform4uivEXT", uniform4uiv); in initProcsDesktopGL() 1513 ASSIGN("glUniform4uiv", uniform4uiv); in initProcsDesktopGL() 2527 ASSIGN("glUniform4uiv", uniform4uiv); in initProcsGLES() 3859 uniform4uiv = &glUniform4uivNULL; in initProcsDesktopGLNULL() 4340 uniform4uiv = &glUniform4uivNULL; in initProcsDesktopGLNULL() 5353 uniform4uiv = &glUniform4uivNULL; in initProcsGLESNULL()
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D | DispatchTableGL_autogen.h | 319 PFNGLUNIFORM4UIVPROC uniform4uiv = nullptr; variable
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D | ProgramGL.cpp | 651 mFunctions->uniform4uiv(uniLoc(location), count, v); in setUniform4uiv()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 221 gl->uniform4uiv = &glUniform4uiv;
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D | glwInitES31Direct.inl | 283 gl->uniform4uiv = &glUniform4uiv;
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D | glwInitES32Direct.inl | 327 gl->uniform4uiv = &glUniform4uiv;
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D | glwInitES30.inl | 221 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
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D | glwInitGL30.inl | 219 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
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D | glwInitGL31.inl | 230 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
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D | glwInitES31.inl | 283 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
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D | glwInitGL32.inl | 248 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
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D | glwFunctions.inl | 775 glUniform4uivFunc uniform4uiv; variable
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D | glwInitGL33.inl | 267 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
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D | glwInitES32.inl | 327 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
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D | glwInitGL40.inl | 303 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
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D | glwInitGL41.inl | 377 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
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/external/angle/src/libANGLE/ |
D | Context_gles_3_0_autogen.h | 139 void uniform4uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderSharedVarTests.cpp | 246 else if (scalarSize == 4) gl.uniform4uiv(location, numValues, &values[0]); in iterate()
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D | es31fUniformLocationTests.cpp | 626 case glu::TYPE_UINT_VEC4: gl.uniform4uiv(gotLoc, 1, uintBuf); break; in render()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cGPUShader5Tests.cpp | 286 gl.uniform4uiv(location, 1, u_data); in setUniform()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLibraryCase.cpp | 193 gl.uniform4uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); in setUniformValue()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 775 gl->uniform4uiv = glUniform4uiv;
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/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 839 …case TYPE_UINT_VEC4: gl.uniform4uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); break; in setUniformValue()
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