Searched refs:uniformBlockCount (Results 1 – 2 of 2) sorted by relevance
373 size_t uniformBlockCount = stream->readInt<size_t>(); in load() local375 mUniformBlocks.resize(uniformBlockCount); in load()376 for (size_t uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount; ++uniformBlockIndex) in load()
2433 GLuint uniformBlockCount = static_cast<GLuint>(mShaderUBOCaches[shaderType].size() + in updateUniformBufferCache() local2435 ASSERT(uniformBlockCount <= in updateUniformBufferCache()