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Searched refs:unique_shader_id (Results 1 – 4 of 4) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.h171 uint32_t unique_shader_id) in SHADER_MODULE_STATE()
176 gpu_validation_shader_id(unique_shader_id) { in SHADER_MODULE_STATE()
Dgpu_validation.cpp680 uint32_t *unique_shader_id) { in GpuInstrumentShader() argument
706 *unique_shader_id = gpu_validation_state->unique_shader_module_id++; in GpuInstrumentShader()
712 … VkShaderModule *pShaderModule, uint32_t *unique_shader_id, in GpuPreCallCreateShaderModule() argument
715 bool pass = GpuInstrumentShader(pCreateInfo, *instrumented_pgm, unique_shader_id); in GpuPreCallCreateShaderModule()
Dcore_validation.h144 uint32_t unique_shader_id; member
1226 VkShaderModule* pShaderModule, uint32_t* unique_shader_id,
1249 uint32_t* unique_shader_id);
Dshader_validation.cpp3144 … GpuPreCallCreateShaderModule(pCreateInfo, pAllocator, pShaderModule, &csm_state->unique_shader_id, in PreCallRecordCreateShaderModule()
3159 …ew SHADER_MODULE_STATE(pCreateInfo, *pShaderModule, spirv_environment, csm_state->unique_shader_id) in PostCallRecordCreateShaderModule()