Searched refs:unique_shader_id (Results 1 – 4 of 4) sorted by relevance
/external/vulkan-validation-layers/layers/ |
D | shader_validation.h | 171 uint32_t unique_shader_id) in SHADER_MODULE_STATE() 176 gpu_validation_shader_id(unique_shader_id) { in SHADER_MODULE_STATE()
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D | gpu_validation.cpp | 680 uint32_t *unique_shader_id) { in GpuInstrumentShader() argument 706 *unique_shader_id = gpu_validation_state->unique_shader_module_id++; in GpuInstrumentShader() 712 … VkShaderModule *pShaderModule, uint32_t *unique_shader_id, in GpuPreCallCreateShaderModule() argument 715 bool pass = GpuInstrumentShader(pCreateInfo, *instrumented_pgm, unique_shader_id); in GpuPreCallCreateShaderModule()
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D | core_validation.h | 144 uint32_t unique_shader_id; member 1226 VkShaderModule* pShaderModule, uint32_t* unique_shader_id, 1249 uint32_t* unique_shader_id);
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D | shader_validation.cpp | 3144 … GpuPreCallCreateShaderModule(pCreateInfo, pAllocator, pShaderModule, &csm_state->unique_shader_id, in PreCallRecordCreateShaderModule() 3159 …ew SHADER_MODULE_STATE(pCreateInfo, *pShaderModule, spirv_environment, csm_state->unique_shader_id) in PostCallRecordCreateShaderModule()
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