/external/angle/src/libANGLE/renderer/metal/ |
D | TextureMtl.h | 48 gl::Buffer *unpackBuffer, 56 gl::Buffer *unpackBuffer, 230 gl::Buffer *unpackBuffer, 238 gl::Buffer *unpackBuffer, 309 gl::Buffer *unpackBuffer, 322 gl::Buffer *unpackBuffer,
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D | TextureMtl.mm | 1028 gl::Buffer *unpackBuffer, 1033 return setImageImpl(context, index, dstFormatInfo, size, format, type, unpack, unpackBuffer, 1043 gl::Buffer *unpackBuffer, 1048 return setSubImageImpl(context, index, area, formatInfo, type, unpack, unpackBuffer, pixels); 1061 gl::Buffer *unpackBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelUnpack); 1064 unpackBuffer, pixels); 1079 gl::Buffer *unpackBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelUnpack); 1081 return setSubImageImpl(context, index, area, formatInfo, GL_UNSIGNED_BYTE, unpack, unpackBuffer, 1737 gl::Buffer *unpackBuffer, 1764 *srcFormatInfo, srcType, unpack, unpackBuffer, pixels); [all …]
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/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.h | 136 gl::Buffer *unpackBuffer, 145 gl::Buffer *unpackBuffer, 160 bool isFastUnpackable(const gl::Buffer *unpackBuffer, 165 gl::Buffer *unpackBuffer, 248 gl::Buffer *unpackBuffer, 256 gl::Buffer *unpackBuffer, 381 gl::Buffer *unpackBuffer, 389 gl::Buffer *unpackBuffer, 515 gl::Buffer *unpackBuffer, 523 gl::Buffer *unpackBuffer, [all …]
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D | TextureD3D.cpp | 38 gl::Buffer *unpackBuffer, in GetUnpackPointer() argument 43 if (unpackBuffer) in GetUnpackPointer() 52 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(unpackBuffer); in GetUnpackPointer() 239 gl::Buffer *unpackBuffer, in setImageImpl() argument 256 ANGLE_TRY(GetUnpackPointer(context, unpack, unpackBuffer, pixels, layerOffset, &pixelData)); in setImageImpl() 285 gl::Buffer *unpackBuffer, in subImage() argument 291 ANGLE_TRY(GetUnpackPointer(context, unpack, unpackBuffer, pixels, layerOffset, &pixelData)); in subImage() 329 gl::Buffer *unpackBuffer = context->getState().getTargetBuffer(gl::BufferBinding::PixelUnpack); in setCompressedImageImpl() local 330 ANGLE_TRY(GetUnpackPointer(context, unpack, unpackBuffer, pixels, layerOffset, &pixelData)); in setCompressedImageImpl() 352 gl::Buffer *unpackBuffer = context->getState().getTargetBuffer(gl::BufferBinding::PixelUnpack); in subImageCompressed() local [all …]
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D | RendererD3D.h | 386 gl::Buffer *unpackBuffer,
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/external/angle/src/libANGLE/renderer/gl/ |
D | TextureGL.h | 77 gl::Buffer *unpackBuffer, 85 gl::Buffer *unpackBuffer, 245 const gl::Buffer *unpackBuffer, 256 const gl::Buffer *unpackBuffer,
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D | TextureGL.cpp | 172 gl::Buffer *unpackBuffer, in setImage() argument 180 if (features.unpackOverlappingRowsSeparatelyUnpackBuffer.enabled && unpackBuffer && in setImage() 195 unpackBuffer, 0, pixels); in setImage() 202 GetImplAs<ContextGL>(context), size, unpack, unpackBuffer, format, type, in setImage() 219 unpackBuffer, pixels); in setImage() 323 gl::Buffer *unpackBuffer, in setSubImage() argument 345 if (features.unpackOverlappingRowsSeparatelyUnpackBuffer.enabled && unpackBuffer && in setSubImage() 349 unpackBuffer, 0, pixels)); in setSubImage() 360 GetImplAs<ContextGL>(context), size, unpack, unpackBuffer, format, type, in setSubImage() 368 unpack, unpackBuffer, pixels)); in setSubImage() [all …]
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | PixelTransfer11.cpp | 153 gl::Buffer *unpackBuffer, in copyBufferToTexture() argument 160 ASSERT(unpackBuffer); in copyBufferToTexture() 185 Buffer11 *bufferStorage11 = GetAs<Buffer11>(unpackBuffer->getImplementation()); in copyBufferToTexture()
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D | PixelTransfer11.h | 49 gl::Buffer *unpackBuffer,
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D | Renderer11.h | 334 gl::Buffer *unpackBuffer,
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D | Renderer11.cpp | 3340 gl::Buffer *unpackBuffer, in fastCopyBufferToTexture() argument 3348 return mPixelTransfer->copyBufferToTexture(context, unpack, unpackBuffer, offset, in fastCopyBufferToTexture()
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/external/angle/src/libANGLE/renderer/null/ |
D | TextureNULL.h | 31 gl::Buffer *unpackBuffer, 39 gl::Buffer *unpackBuffer,
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D | TextureNULL.cpp | 28 gl::Buffer *unpackBuffer, in setImage() argument 42 gl::Buffer *unpackBuffer, in setSubImage() argument
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/external/angle/src/tests/perf_tests/ |
D | TracePerfTest.cpp | 510 GLint unpackBuffer = 0; in TexImage2DMinimizedProc() local 511 glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &unpackBuffer); in TexImage2DMinimizedProc() 512 if (unpackBuffer) in TexImage2DMinimizedProc() 517 if (unpackBuffer) in TexImage2DMinimizedProc() 519 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer); in TexImage2DMinimizedProc() 549 GLint unpackBuffer = 0; in TexImage3DMinimizedProc() local 550 glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &unpackBuffer); in TexImage3DMinimizedProc() 551 if (unpackBuffer) in TexImage3DMinimizedProc() 557 if (unpackBuffer) in TexImage3DMinimizedProc() 559 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer); in TexImage3DMinimizedProc()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | TextureVk.h | 51 gl::Buffer *unpackBuffer, 59 gl::Buffer *unpackBuffer, 392 gl::Buffer *unpackBuffer, 400 gl::Buffer *unpackBuffer,
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D | TextureVk.cpp | 356 gl::Buffer *unpackBuffer, in setImage() argument 361 return setImageImpl(context, index, formatInfo, size, type, unpack, unpackBuffer, pixels); in setImage() 370 gl::Buffer *unpackBuffer, in setSubImage() argument 379 return setSubImageImpl(context, index, area, formatInfo, type, unpack, unpackBuffer, pixels, in setSubImage() 394 gl::Buffer *unpackBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelUnpack); in setCompressedImage() local 396 return setImageImpl(context, index, formatInfo, size, GL_UNSIGNED_BYTE, unpack, unpackBuffer, in setCompressedImage() 415 gl::Buffer *unpackBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelUnpack); in setCompressedSubImage() local 417 return setSubImageImpl(context, index, area, formatInfo, GL_UNSIGNED_BYTE, unpack, unpackBuffer, in setCompressedSubImage() 427 gl::Buffer *unpackBuffer, in setImageImpl() argument 444 unpackBuffer, pixels, vkFormat); in setImageImpl() [all …]
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/external/angle/src/tests/gl_tests/ |
D | IncompleteTextureTest.cpp | 195 GLBuffer unpackBuffer; in TEST_P() local 196 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer); in TEST_P()
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D | MemoryBarrierTest.cpp | 1416 GLBuffer unpackBuffer; in pixelBufferBitBufferWriteThenUnpack() local 1419 createStorageBuffer(writeResource, unpackBuffer, unpackTextureBuffer, sizeof(kInitData), in pixelBufferBitBufferWriteThenUnpack() 1447 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer); in pixelBufferBitBufferWriteThenUnpack() 1525 GLBuffer unpackBuffer; in pixelBufferBitUnpackThenBufferWrite() local 1529 createStorageBuffer(writeResource, unpackBuffer, unpackTextureBuffer, sizeof(kInitData), in pixelBufferBitUnpackThenBufferWrite() 1533 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer); in pixelBufferBitUnpackThenBufferWrite()
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D | TextureTest.cpp | 9723 GLBuffer unpackBuffer; in TEST_P() local 9725 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer.get()); in TEST_P() 9750 GLBuffer unpackBuffer; in TEST_P() local 9752 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer.get()); in TEST_P()
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/external/angle/src/libANGLE/renderer/ |
D | TextureImpl.h | 56 gl::Buffer *unpackBuffer, 64 gl::Buffer *unpackBuffer,
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/external/angle/src/libANGLE/ |
D | Texture.cpp | 45 InitState DetermineInitState(const Context *context, Buffer *unpackBuffer, const uint8_t *pixels) in DetermineInitState() argument 53 return (!pixels && !unpackBuffer) ? InitState::MayNeedInit : InitState::Initialized; in DetermineInitState() 1253 Buffer *unpackBuffer, in setImage() argument 1273 unpackBuffer, pixels)); in setImage() 1275 InitState initState = DetermineInitState(context, unpackBuffer, pixels); in setImage() 1287 Buffer *unpackBuffer, in setSubImage() argument 1300 ANGLE_TRY(mTexture->setSubImage(context, index, area, format, type, unpackState, unpackBuffer, in setSubImage() 1332 Buffer *unpackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelUnpack); in setCompressedImage() local 1334 InitState initState = DetermineInitState(context, unpackBuffer, pixels); in setCompressedImage()
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D | Texture.h | 401 Buffer *unpackBuffer, 411 Buffer *unpackBuffer,
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D | Context.cpp | 5310 gl::Buffer *unpackBuffer = mState.getTargetBuffer(gl::BufferBinding::PixelUnpack); in texImage2D() local 5314 ANGLE_CONTEXT_TRY(texture->setImage(this, mState.getUnpackState(), unpackBuffer, target, level, in texImage2D() 5346 gl::Buffer *unpackBuffer = mState.getTargetBuffer(gl::BufferBinding::PixelUnpack); in texImage3D() local 5350 ANGLE_CONTEXT_TRY(texture->setImage(this, mState.getUnpackState(), unpackBuffer, target, level, in texImage3D() 5391 gl::Buffer *unpackBuffer = mState.getTargetBuffer(gl::BufferBinding::PixelUnpack); in texSubImage2D() local 5393 ANGLE_CONTEXT_TRY(texture->setSubImage(this, mState.getUnpackState(), unpackBuffer, target, in texSubImage2D() 5435 gl::Buffer *unpackBuffer = mState.getTargetBuffer(gl::BufferBinding::PixelUnpack); in texSubImage3D() local 5437 ANGLE_CONTEXT_TRY(texture->setSubImage(this, mState.getUnpackState(), unpackBuffer, target, in texSubImage3D()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.h | 348 gl::Buffer *unpackBuffer,
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D | Renderer9.cpp | 966 gl::Buffer *unpackBuffer, in fastCopyBufferToTexture() argument
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