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Searched refs:useInstancedPointSpriteEmulation (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp201 bool useInstancedPointSpriteEmulation = in generateVertexShaderForInputLayout() local
202 usesPointSize && mRenderer->getFeatures().useInstancedPointSpriteEmulation.enabled; in generateVertexShaderForInputLayout()
212 if (useInstancedPointSpriteEmulation) in generateVertexShaderForInputLayout()
591 bool useInstancedPointSpriteEmulation = in generateShaderLinkHLSL() local
593 mRenderer->getFeatures().useInstancedPointSpriteEmulation.enabled; in generateShaderLinkHLSL()
606 if (useInstancedPointSpriteEmulation) in generateShaderLinkHLSL()
823 if (useInstancedPointSpriteEmulation) in generateShaderLinkHLSL()
863 ASSERT(!useInstancedPointSpriteEmulation); in generateShaderLinkHLSL()
DProgramD3D.cpp409 renderer->getFeatures().useInstancedPointSpriteEmulation.enabled), in ProgramD3DMetadata()
765 return mRenderer->getFeatures().useInstancedPointSpriteEmulation.enabled; in usesInstancedPointSpriteEmulation()
/external/angle/include/platform/autogen/
DFeaturesD3D_autogen.h51 FeatureInfo useInstancedPointSpriteEmulation = { member
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp836 ANGLE_FEATURE_CONDITION(features, useInstancedPointSpriteEmulation, false); in InitializeFeatures()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp2538 ANGLE_FEATURE_CONDITION(features, useInstancedPointSpriteEmulation, isFeatureLevel9_3); in InitializeFeatures()
DStateManager11.cpp3997 if (usesPointSize && mRenderer->getFeatures().useInstancedPointSpriteEmulation.enabled) in syncPrimitiveTopology()
DRenderer11.cpp1893 if (getFeatures().useInstancedPointSpriteEmulation.enabled) in drawArrays()