Searched refs:useLCDText (Results 1 – 2 of 2) sorted by relevance
48 const Renderer* sdfText(bool useLCDText) const { return &fSDFText[useLCDText]; } in sdfText() argument
1915 bool useLCDText, in calculate_sdf_parameters() argument1920 bool isLCD = useLCDText && SkPixelGeometryIsH(props.pixelGeometry()); in calculate_sdf_parameters()1945 SDFTSubRun(bool useLCDText, in SDFTSubRun() argument1950 : fUseLCDText{useLCDText} in SDFTSubRun()