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Searched refs:useLCDText (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/graphite/
DRendererProvider.h48 const Renderer* sdfText(bool useLCDText) const { return &fSDFText[useLCDText]; } in sdfText() argument
/external/skia/src/text/gpu/
DSubRunContainer.cpp1915 bool useLCDText, in calculate_sdf_parameters() argument
1920 bool isLCD = useLCDText && SkPixelGeometryIsH(props.pixelGeometry()); in calculate_sdf_parameters()
1945 SDFTSubRun(bool useLCDText, in SDFTSubRun() argument
1950 : fUseLCDText{useLCDText} in SDFTSubRun()