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Searched refs:use_32bit_pointers (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_private.h1587 bool use_32bit_pointers) in radv_emit_shader_pointer_head() argument
1589 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count * (use_32bit_pointers ? 1 : 2), 0)); in radv_emit_shader_pointer_head()
1596 uint64_t va, bool use_32bit_pointers) in radv_emit_shader_pointer_body() argument
1600 if (use_32bit_pointers) { in radv_emit_shader_pointer_body()
1613 bool use_32bit_pointers = !global; in radv_emit_shader_pointer() local
1615 radv_emit_shader_pointer_head(cs, sh_offset, 1, use_32bit_pointers); in radv_emit_shader_pointer()
1616 radv_emit_shader_pointer_body(device, cs, va, use_32bit_pointers); in radv_emit_shader_pointer()
Dradv_shader_args.c56 bool use_32bit_pointers = idx != AC_UD_SCRATCH_RING_OFFSETS; in set_loc_shader_ptr() local
58 set_loc_shader(args, idx, sgpr_idx, use_32bit_pointers ? 1 : 2); in set_loc_shader_ptr()