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Searched refs:usesFragCoord (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.h88 bool usesFragCoord() const { return mUsesFragCoord; } in usesFragCoord() function
DProgramD3D.h157 bool usesFragCoord() const;
DDynamicHLSL.cpp1716 if (metadata.usesFragCoord()) in updateBuiltins()
DProgramD3D.cpp448 bool ProgramD3DMetadata::usesFragCoord() const in usesFragCoord() function in rx::ProgramD3DMetadata
451 return (shader && shader->usesFragCoord()); in usesFragCoord()
/external/angle/src/compiler/translator/spirv/
DTranslatorSPIRV.cpp992 bool usesFragCoord = false; in translateImpl() local
1024 usesFragCoord = true; in translateImpl()
1088 if (usesFragCoord) in translateImpl()
/external/angle/src/compiler/translator/msl/
DTranslatorMSL.cpp1115 bool usesFragCoord = false; in translateImpl() local
1130 usesFragCoord = true; in translateImpl()
1281 if (usesFragCoord || compileOptions.emulateAlphaToCoverage || in translateImpl()