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Searched refs:usesFramebufferFetch (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp135 graphicsPipelineDescOut->setRenderPassFramebufferFetchMode(glExecutable.usesFramebufferFetch()); in SetupDefaultPipelineState()
959 if (!executable.usesFramebufferFetch()) in addInputAttachmentDescriptorSetDesc()
1139 const bool hasFramebufferFetch = glExecutable.usesFramebufferFetch(); in getTransformOptions()
1479 glExecutable.usesFramebufferFetch()) in createPipelineLayout()
DContextVk.cpp2393 executable->usesFramebufferFetch(), colorIndexGL); in handleDirtyGraphicsColorAccess()
2668 const bool hasFramebufferFetch = executable->usesFramebufferFetch(); in handleDirtyShaderResourcesImpl()
5221 const bool hasFramebufferFetch = executable->usesFramebufferFetch(); in invalidateProgramExecutableHelper()
6133 if (hasUniformBuffers || hasStorageBuffers || hasImages || executable->usesFramebufferFetch()) in invalidateCurrentShaderResources()
Dvk_cache_utils.cpp5539 if (!executable.usesFramebufferFetch()) in updateInputAttachments()
6431 if (!executable.usesFramebufferFetch()) in updateInputAttachments()
/external/angle/src/libANGLE/
DProgramExecutable.h209 bool usesFramebufferFetch() const;
DProgramExecutable.cpp778 bool ProgramExecutable::usesFramebufferFetch() const in usesFramebufferFetch() function in gl::ProgramExecutable