Searched refs:usesFramebufferFetch (Results 1 – 5 of 5) sorted by relevance
135 graphicsPipelineDescOut->setRenderPassFramebufferFetchMode(glExecutable.usesFramebufferFetch()); in SetupDefaultPipelineState()959 if (!executable.usesFramebufferFetch()) in addInputAttachmentDescriptorSetDesc()1139 const bool hasFramebufferFetch = glExecutable.usesFramebufferFetch(); in getTransformOptions()1479 glExecutable.usesFramebufferFetch()) in createPipelineLayout()
2393 executable->usesFramebufferFetch(), colorIndexGL); in handleDirtyGraphicsColorAccess()2668 const bool hasFramebufferFetch = executable->usesFramebufferFetch(); in handleDirtyShaderResourcesImpl()5221 const bool hasFramebufferFetch = executable->usesFramebufferFetch(); in invalidateProgramExecutableHelper()6133 if (hasUniformBuffers || hasStorageBuffers || hasImages || executable->usesFramebufferFetch()) in invalidateCurrentShaderResources()
5539 if (!executable.usesFramebufferFetch()) in updateInputAttachments()6431 if (!executable.usesFramebufferFetch()) in updateInputAttachments()
209 bool usesFramebufferFetch() const;
778 bool ProgramExecutable::usesFramebufferFetch() const in usesFramebufferFetch() function in gl::ProgramExecutable