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Searched refs:usesMultipleRenderTargets (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.h84 bool usesMultipleRenderTargets() const { return mUsesMultipleRenderTargets; } in usesMultipleRenderTargets() function
DProgramD3D.cpp426 return (shader && shader->usesFragColor() && shader->usesMultipleRenderTargets() && in usesBroadcast()
522 return (shader && shader->usesMultipleRenderTargets()); in usesMultipleFragmentOuts()