/external/angle/src/tests/gl_tests/ |
D | DrawElementsTest.cpp | 41 for (GLuint vertexArray : mVertexArrays) in ~DrawElementsTest() local 43 if (vertexArray != 0) in ~DrawElementsTest() 45 glDeleteVertexArrays(1, &vertexArray); in ~DrawElementsTest() 125 GLuint vertexArray; in TEST_P() local 126 glGenVertexArrays(1, &vertexArray); in TEST_P() 127 glBindVertexArray(vertexArray); in TEST_P() 144 glDeleteVertexArrays(1, &vertexArray); in TEST_P() 169 GLVertexArray vertexArray[2]; in TEST_P() local 172 glBindVertexArray(vertexArray[0]); in TEST_P() 181 glBindVertexArray(vertexArray[i]); in TEST_P() [all …]
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D | LineLoopTest.cpp | 514 GLVertexArray vertexArray; in runTest() local 530 glBindVertexArray(vertexArray); in runTest()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 86 GLfloat *vertexArray; member 128 free(object->vertexArray); in freeGLObject() 144 result->vertexArray = malloc(result->vertexArraySize); in newGLObject() 170 if (result->vertexArray == NULL || in newGLObject() 195 object->vertexArraySize, object->vertexArray); in appendObjectVBO() 207 free(object->vertexArray); in appendObjectVBO() 208 object->vertexArray = NULL; in appendObjectVBO() 445 result->vertexArray[currentVertex * 3] = pa.x; in createSuperShape() 446 result->vertexArray[currentVertex * 3 + 1] = pa.y; in createSuperShape() 447 result->vertexArray[currentVertex * 3 + 2] = pa.z; in createSuperShape() [all …]
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/external/angle/src/tests/perf_tests/ |
D | VertexArrayPerfTest.cpp | 126 for (GLuint vertexArray : mVertexArrays) in initializeBenchmark() local 128 rebindVertexArray(vertexArray, mBuffers[0]); in initializeBenchmark() 179 for (GLuint vertexArray : mVertexArrays) in drawBenchmark() local 182 updateBufferData(vertexArray, mBuffers[0], params.bufferSize[bufferSizeIndex]); in drawBenchmark() 188 for (GLuint vertexArray : mVertexArrays) in drawBenchmark() local 191 rebindVertexArray(vertexArray, mBuffers[bufferIndex]); in drawBenchmark()
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/external/angle/src/tests/egl_tests/ |
D | EGLPreRotationTest.cpp | 337 GLVertexArray vertexArray; in TEST_P() local 340 glBindVertexArray(vertexArray); in TEST_P() 426 GLVertexArray vertexArray; in TEST_P() local 429 glBindVertexArray(vertexArray); in TEST_P() 546 GLVertexArray vertexArray; in TEST_P() local 549 glBindVertexArray(vertexArray); in TEST_P() 690 GLVertexArray vertexArray; in TEST_P() local 693 glBindVertexArray(vertexArray); in TEST_P() 764 GLVertexArray *vertexArray, in initializeGeometry() argument 773 glBindVertexArray(*vertexArray); in initializeGeometry() [all …]
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/external/deqp/framework/opengl/ |
D | gluDrawUtil.cpp | 389 …c inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexArray) in getUserPointerDescriptor() argument 391 DE_ASSERT(vertexArray.binding.type == BindingPoint::BPTYPE_LOCATION); in getUserPointerDescriptor() 393 return VertexAttributeDescriptor(vertexArray.binding.location, in getUserPointerDescriptor() 394 vertexArray.pointer.componentType, in getUserPointerDescriptor() 395 vertexArray.pointer.convert, in getUserPointerDescriptor() 396 vertexArray.pointer.numComponents, in getUserPointerDescriptor() 397 vertexArray.pointer.numElements, in getUserPointerDescriptor() 398 vertexArray.pointer.stride, in getUserPointerDescriptor() 399 vertexArray.pointer.data); in getUserPointerDescriptor()
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/external/webrtc/sdk/objc/components/renderer/opengl/ |
D | RTCShader.mm | 127 BOOL RTCCreateVertexBuffer(GLuint *vertexBuffer, GLuint *vertexArray) { 129 glGenVertexArrays(1, vertexArray); 130 if (*vertexArray == 0) { 133 glBindVertexArray(*vertexArray); 137 glDeleteVertexArrays(1, vertexArray);
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D | RTCShader.h | 20 GLuint* vertexArray);
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/external/deqp/modules/gles31/functional/ |
D | es31fFboNoAttachmentTests.cpp | 122 GLuint vertexArray = 0; in checkFramebufferSize() local 126 gl.genVertexArrays(1, &vertexArray); in checkFramebufferSize() 127 gl.bindVertexArray(vertexArray); in checkFramebufferSize() 164 gl.deleteVertexArrays(1, &vertexArray); in checkFramebufferSize() 222 GLuint vertexArray = 0; in checkFramebufferRenderable() local 226 gl.genVertexArrays(1, &vertexArray); in checkFramebufferRenderable() 227 gl.bindVertexArray(vertexArray); in checkFramebufferRenderable() 244 gl.deleteVertexArrays(1, &vertexArray); in checkFramebufferRenderable()
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/external/angle/src/libANGLE/ |
D | Buffer.cpp | 422 void Buffer::addContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex) in addContentsObserver() argument 425 if (getContentsObserverIndex(vertexArray, bufferIndex) == kInvalidContentsObserverIndex) in addContentsObserver() 427 mContentsObservers.push_back({bufferIndex, vertexArray}); in addContentsObserver() 445 void Buffer::removeContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex) in removeContentsObserver() argument 447 removeContentsObserverImpl(vertexArray, bufferIndex); in removeContentsObserver()
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D | Buffer.h | 192 void addContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex); 193 void removeContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex);
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D | VertexArray.cpp | 29 VertexArrayState::VertexArrayState(VertexArray *vertexArray, in VertexArrayState() argument 32 : mElementArrayBuffer(vertexArray, kElementArrayBufferIndex) in VertexArrayState() 883 VertexArrayBufferContentsObservers::VertexArrayBufferContentsObservers(VertexArray *vertexArray) in VertexArrayBufferContentsObservers() argument 884 : mVertexArray(vertexArray) in VertexArrayBufferContentsObservers()
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D | VertexArray.h | 40 VertexArrayState(VertexArray *vertexArray, size_t maxAttribs, size_t maxBindings); 121 VertexArrayBufferContentsObservers(VertexArray *vertexArray);
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D | Context.cpp | 903 for (auto vertexArray : mVertexArrayMap) in onDestroy() local 905 if (vertexArray.second) in onDestroy() 907 vertexArray.second->onDestroy(this); in onDestroy() 1506 VertexArray *vertexArray = checkVertexArrayAllocation(vertexArrayHandle); in bindVertexArray() local 1507 mState.setVertexArrayBinding(this, vertexArray); in bindVertexArray() 1508 mVertexArrayObserverBinding.bind(vertexArray); in bindVertexArray() 3112 VertexArray *vertexArray = getVertexArray(vertexArrayHandle); in checkVertexArrayAllocation() local 3113 if (!vertexArray) in checkVertexArrayAllocation() 3115 vertexArray = new VertexArray(mImplementation.get(), vertexArrayHandle, in checkVertexArrayAllocation() 3118 vertexArray->setBufferAccessValidationEnabled(mBufferAccessValidationEnabled); in checkVertexArrayAllocation() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/imageless_framebuffer/ |
D | vktImagelessFramebufferTests.cpp | 1084 const std::vector<float> vertexArray (getFullQuadVertices()); in readOneSampleFromMultisampleImage() local 1085 const deUint32 vertexCount (static_cast<deUint32>(vertexArray.size() / 4u)); in readOneSampleFromMultisampleImage() 1086 const VkDeviceSize vertexArraySize (vertexArray.size() * sizeof(vertexArray[0])); in readOneSampleFromMultisampleImage() 1091 fillBuffer(vk, device, *vertexBufferAlloc, &vertexArray[0], vertexArraySize); in readOneSampleFromMultisampleImage() 1277 const std::vector<float> vertexArray (getVertices()); in iterate() local 1278 const deUint32 vertexCount (static_cast<deUint32>(vertexArray.size() / 4u)); in iterate() 1279 const VkDeviceSize vertexArraySize (vertexArray.size() * sizeof(vertexArray[0])); in iterate() 1284 fillBuffer(vk, device, *vertexBufferAlloc, &vertexArray[0], vertexArraySize); in iterate() 1511 const std::vector<float> vertexArray (getVertices()); in iterate() local 1512 const deUint32 vertexCount (static_cast<deUint32>(vertexArray.size() / 4u)); in iterate() [all …]
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 369 vertexArray = [ ]; 458 vertexArray.push(x); 459 vertexArray.push(y); 460 vertexArray.push(z); 505 obj.ctx.bufferData(obj.ctx.ARRAY_BUFFER, new Float32Array(vertexArray), obj.ctx.STATIC_DRAW);
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShadingLanguage420PackTests.hpp | 345 struct vertexArray struct in gl4cts::GLSL420Pack::Utils 347 vertexArray(deqp::Context& Context); 348 ~vertexArray(); 532 …prepareVertexBuffer(const Utils::program& program, Utils::buffer& buffer, Utils::vertexArray& vao); 703 …prepareVertexBuffer(const Utils::program& program, Utils::buffer& buffer, Utils::vertexArray& vao); 1187 …prepareVertexBuffer(const Utils::program& program, Utils::buffer& buffer, Utils::vertexArray& vao); 1255 …prepareVertexBuffer(const Utils::program& program, Utils::buffer& buffer, Utils::vertexArray& vao); 1464 …prepareVertexBuffer(const Utils::program& program, Utils::buffer& buffer, Utils::vertexArray& vao); 2628 …prepareVertexBuffer(const Utils::program& program, Utils::buffer& buffer, Utils::vertexArray& vao);
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/external/deqp/external/vulkancts/modules/vulkan/image/ |
D | vktImageTranscodingSupportTests.cpp | 341 const std::vector<tcu::Vec4> vertexArray = createFullscreenQuad(); in transcode() local 342 const deUint32 vertexCount = static_cast<deUint32>(vertexArray.size()); in transcode() 343 const size_t vertexBufferSizeInBytes = vertexCount * sizeof(vertexArray[0]); in transcode() 398 deMemcpy(vertexBufferAlloc.getHostPtr(), &vertexArray[0], vertexBufferSizeInBytes); in transcode() 595 const std::vector<tcu::Vec4> vertexArray = createFullscreenQuad(); in transcode() local 596 const deUint32 vertexCount = static_cast<deUint32>(vertexArray.size()); in transcode() 597 const size_t vertexBufferSizeInBytes = vertexCount * sizeof(vertexArray[0]); in transcode() 660 deMemcpy(vertexBufferAlloc.getHostPtr(), &vertexArray[0], vertexBufferSizeInBytes); in transcode()
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/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 1378 deUint32 vertexArray; in execute() local 1379 gl.genVertexArrays(1, &vertexArray); in execute() 1380 gl.bindVertexArray(vertexArray); in execute() 1387 gl.deleteVertexArrays(1, &vertexArray); in execute() 1503 deUint32 vertexArray; in execute() local 1504 gl.genVertexArrays(1, &vertexArray); in execute() 1505 gl.bindVertexArray(vertexArray); in execute() 1512 gl.deleteVertexArrays(1, &vertexArray); in execute()
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D | glsStateChangePerfTestCases.cpp | 472 GLuint vertexArray; in requireVertexArrays() local 473 gl.genVertexArrays(1, &vertexArray); in requireVertexArrays() 475 m_vertexArrays.push_back(vertexArray); in requireVertexArrays()
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/external/deqp/external/openglcts/modules/common/ |
D | glcViewportArrayTests.hpp | 206 struct vertexArray struct in glcts::ViewportArray::Utils 208 vertexArray(deqp::Context& Context); 209 ~vertexArray();
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D | glcSeparableProgramsTransformFeedbackTests.cpp | 262 Utils::vertexArray vao(m_context); in iterate()
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D | glcViewportArrayTests.cpp | 919 Utils::vertexArray::vertexArray(deqp::Context& context) : m_id(0), m_context(context) in vertexArray() function in glcts::ViewportArray::Utils::vertexArray 926 Utils::vertexArray::~vertexArray() in ~vertexArray() 941 void Utils::vertexArray::bind() in bind() 952 void Utils::vertexArray::generate() in generate() 2599 Utils::vertexArray vao(m_context); in iterate()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | VertexDataManager.cpp | 252 const gl::VertexArray *vertexArray = state.getVertexArray(); in prepareVertexData() local 253 const auto &vertexAttributes = vertexArray->getVertexAttributes(); in prepareVertexData() 254 const auto &vertexBindings = vertexArray->getVertexBindings(); in prepareVertexData()
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/external/angle/src/libANGLE/capture/ |
D | serialize.cpp | 1371 void SerializeVertexArray(JsonSerializer *json, gl::VertexArray *vertexArray) in SerializeVertexArray() argument 1373 GroupScope group(json, "VertexArray", vertexArray->id().value); in SerializeVertexArray() 1374 SerializeVertexArrayState(json, vertexArray->getState()); in SerializeVertexArray() 1376 vertexArray->isBufferAccessValidationEnabled()); in SerializeVertexArray() 1464 for (const auto &vertexArray : vertexArrayMap) in SerializeContextToString() local 1466 gl::VertexArray *vertexArrayPtr = vertexArray.second; in SerializeContextToString()
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