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Searched refs:vertexExe (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp982 ShaderExecutableD3D *vertexExe = nullptr; in triggerDrawCallProgramRecompilation() local
983 ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(this, &vertexExe, &infoLog)); in triggerDrawCallProgramRecompilation()
DStateManager11.cpp3002 ShaderExecutableD3D *vertexExe = nullptr; in syncProgram() local
3003 ANGLE_TRY(mProgramD3D->getVertexExecutableForCachedInputLayout(context11, &vertexExe, nullptr)); in syncProgram()
3013 (vertexExe ? &GetAs<ShaderExecutable11>(vertexExe)->getVertexShader() : nullptr); in syncProgram()
3026 (vertexExe ? &GetAs<ShaderExecutable11>(vertexExe)->getStreamOutShader() : nullptr); in syncProgram()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1799 ShaderExecutableD3D *vertexExe = nullptr; in applyShaders() local
1800 ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(contextD3D, &vertexExe, nullptr)); in applyShaders()
1809 (vertexExe ? GetAs<ShaderExecutable9>(vertexExe)->getVertexShader() : nullptr); in applyShaders()