Searched refs:vertexExe (Results 1 – 3 of 3) sorted by relevance
982 ShaderExecutableD3D *vertexExe = nullptr; in triggerDrawCallProgramRecompilation() local983 ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(this, &vertexExe, &infoLog)); in triggerDrawCallProgramRecompilation()
3002 ShaderExecutableD3D *vertexExe = nullptr; in syncProgram() local3003 ANGLE_TRY(mProgramD3D->getVertexExecutableForCachedInputLayout(context11, &vertexExe, nullptr)); in syncProgram()3013 (vertexExe ? &GetAs<ShaderExecutable11>(vertexExe)->getVertexShader() : nullptr); in syncProgram()3026 (vertexExe ? &GetAs<ShaderExecutable11>(vertexExe)->getStreamOutShader() : nullptr); in syncProgram()
1799 ShaderExecutableD3D *vertexExe = nullptr; in applyShaders() local1800 ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(contextD3D, &vertexExe, nullptr)); in applyShaders()1809 (vertexExe ? GetAs<ShaderExecutable9>(vertexExe)->getVertexShader() : nullptr); in applyShaders()