Searched refs:vertexInputStateRequired (Results 1 – 2 of 2) sorted by relevance
585 bool vertexInputStateRequired = false; in createGraphicsPipelines() local601 vertexInputStateRequired = true; in createGraphicsPipelines()641 if (pCreateInfoCopies[i].pVertexInputState != DE_NULL && !vertexInputStateRequired) in createGraphicsPipelines()
323 bool vertexInputStateRequired = false; in calculateGraphicsPipelineHash() local358 vertexInputStateRequired = true; in calculateGraphicsPipelineHash()399 if (vertexInputStateRequired && gpCI.pVertexInputState != DE_NULL) in calculateGraphicsPipelineHash()