Searched refs:vertexShaderCount (Results 1 – 1 of 1) sorted by relevance
1189 size_t vertexShaderCount = stream->readInt<size_t>(); in loadBinaryShaderExecutables() local1190 for (size_t vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++) in loadBinaryShaderExecutables()