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Searched refs:vertexStream (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp598 std::ostringstream vertexStream; in generateShaderLinkHLSL() local
599 vertexStream << "struct VS_OUTPUT\n"; in generateShaderLinkHLSL()
602 vertexStream); in generateShaderLinkHLSL()
608 vertexStream << "static float minPointSize = " << static_cast<int>(caps.minAliasedPointSize) in generateShaderLinkHLSL()
879 vertexStream << vertexSource; in generateShaderLinkHLSL()
1195 (*shaderHLSL)[gl::ShaderType::Vertex] = vertexStream.str(); in generateShaderLinkHLSL()
/external/angle/src/libANGLE/
DGLES1Renderer.cpp942 std::stringstream vertexStream; in initializeRendererProgram() local
943 vertexStream << kGLES1DrawVShaderHeader; in initializeRendererProgram()
944 vertexStream << kGLES1TexUnitsDefine << maxTexUnitsEnabled << "u\n"; in initializeRendererProgram()
945 vertexStream << GLES1DrawVShaderStateDefs.str(); in initializeRendererProgram()
946 vertexStream << kGLES1DrawVShader; in initializeRendererProgram()
949 compileShader(context, ShaderType::Vertex, vertexStream.str().c_str(), &vertexShader)); in initializeRendererProgram()
/external/angle/src/tests/gl_tests/
DGLSLTest.cpp9584 std::ostringstream vertexStream; in TEST_P() local
9585 vertexStream << "#version 310 es\n"; in TEST_P()
9588 vertexStream << "layout(shared, binding = " << i << ") buffer blockName" << i in TEST_P()
9594 vertexStream << "layout(r32f, binding = 0) uniform highp image2D imageArray[" << vertexImages in TEST_P()
9596 vertexStream << "void main()\n" in TEST_P()
9602 vertexStream << " val += ssbo" << i << ".data; \n"; in TEST_P()
9606 vertexStream << " val2 += imageLoad(imageArray[" << i << "], ivec2(0, 0)); \n"; in TEST_P()
9608 vertexStream << " gl_Position = vec4(val, val2);\n" in TEST_P()
9644 GLuint program = CompileProgram(vertexStream.str().c_str(), fragmentStream.str().c_str()); in TEST_P()