Searched refs:viableTokensFollowingThisRule (Results 1 – 9 of 9) sorted by relevance
556 pANTLR3_BITSET viableTokensFollowingThisRule; in mismatchIsMissingToken() local569 viableTokensFollowingThisRule = NULL; in mismatchIsMissingToken()597 viableTokensFollowingThisRule = recognizer->computeCSRuleFollow(recognizer); in mismatchIsMissingToken()598 followClone->borInPlace(followClone, viableTokensFollowingThisRule); in mismatchIsMissingToken()620 if (viableTokensFollowingThisRule != NULL) in mismatchIsMissingToken()622 viableTokensFollowingThisRule->free(viableTokensFollowingThisRule); in mismatchIsMissingToken()
162 var viableTokensFollowingThisRule = this.computeContextSensitiveRuleFOLLOW();163 follow = follow.or(this.viableTokensFollowingThisRule);
127 BitsetType* viableTokensFollowingThisRule; local140 viableTokensFollowingThisRule = NULL;163 viableTokensFollowingThisRule = this->computeCSRuleFollow();164 followClone->borInPlace(viableTokensFollowingThisRule);186 if (viableTokensFollowingThisRule != NULL)188 delete viableTokensFollowingThisRule;
138 BitSet viableTokensFollowingThisRule = computeContextSensitiveRuleFOLLOW(); in mismatchIsMissingToken() local139 follow = follow.or(viableTokensFollowingThisRule); in mismatchIsMissingToken()
167 BitSet viableTokensFollowingThisRule = ComputeContextSensitiveRuleFOLLOW(); in MismatchIsMissingToken()168 follow = follow.Or(viableTokensFollowingThisRule); in MismatchIsMissingToken()
243 viableTokensFollowingThisRule = self.computeContextSensitiveRuleFOLLOW()244 follow |= viableTokensFollowingThisRule
244 viableTokensFollowingThisRule = self.computeContextSensitiveRuleFOLLOW()245 follow = follow | viableTokensFollowingThisRule
100 var viableTokensFollowingThisRule:BitSet = computeContextSensitiveRuleFOLLOW();101 follow = follow.or(viableTokensFollowingThisRule);
270 ANTLRBitSet *viableTokensFollowingThisRule = [self computeContextSensitiveRuleFOLLOW];271 follow = [follow or:viableTokensFollowingThisRule];